Upload some replays dude, I want to see you executing this strategy.
Oh how I wish to upload one. I would do it but I reinstalled my windows a weak ago. Nothing left, and latest games with my partner are invested exclusively in finding something cheesee with USF too, ( I doubt we will find anything though) or at least playable . If he agrees we will do it once again and post it. We are not the best players, rather middling, but we strongly believe in our combat intelect . |
We don't need more factions in COH2. |
Also in other games, let's say CS:GO (please don't hang me for this),
I don't, I play CS Go too |
Again, how many maxims on top of that 400mp 120mm and your single Zis gun. I've problems opening this way since it lacks the best of both worlds, heavy agression and map presence with con spam or pure overlaying supression lines with sheer maxim spam.
Please note that I said 2v2 not 1v1 not 3v3. I also said that both players are doing the same thing with little difference.
After initial build of 1 con and 1 engie, things are going like this: you feel like you would build a cons squad? Perfect. Build a maxim. You feel like you would call a shocks unit? Great. Build a maxim. You feel like you would call an 120 mortar? Great, call it.
My partner does it even worse. He builds no cons squad. Just maxims and 1-2 mortars. This is the whole idea in fact.
As I said, executed properly and overwhelming, this strangels your enemy. No flanking space, no infantry movement. Everything moves gets pinned. That's the idea. Of course, not from the first second of the game. But pretty soon.
Again, as I said, the only proper answer I saw to that was an OKW/ostheer combo with 2 mortar ht and 1 or 2 wurframen. Fact is, alot o players in coh2 just don't know how to answer to things. They just do their usual pattern and if it's not working, the game is broken or the enemy faction is OP.
If you have a partner in 2v2 please try this with soviets and tell me how did you feel. We baptised this "strategy" (??!) "Maxim SPA" because from a moment in the game, makes you feel so confortable, like in a SPA hotel. And come on, don't tell me I invented the wheel because I am sure there are players that use this and make the best of it. In fact I saw it used against my partner and me. We took it and made it worst. |
I'm not saying that Ciez is right or not, so don't try to read between the lines.
No worries, I have allways troubles reading you, actually |
I'll say it again, if there is an opening i'm not afraid from SU is maxim spam because it's easier to shut down in comparison to constant agression from Con spam, wiping M3 kitting micro or double sprinting snipers. I just like when people go maxim spam, specially on certain maps where i can easily block all the retreat paths with sandbags and you can't vault over them
Note: theres a difference between maxim spam and con with maxim support. I guess you are talking of going 1 or no conscript into 3/4 maxims.
One - max 2 cons + 1 engie or 2 engies plus one cons. Plus mortar (preferably 120 for the OKW advanced structures - as CieZ mentioned) and Zis, into double T34s and later into something heavier (preferably 85s which I find to be a better option instead of IS2). |
You're a joke i don't know how you expect me to take you seriously, take your craps somewhere else
I'm sorry, I knew truth allways upsets people, but couldn't abstain. So, sorry for upseting you.
And yeah, don't listen to CieZ, he doesn't know what he's talking about, why should we listen to best players in Coh2? |
Maxim spam is easy to shut down, no snares, no scaling.
On 1v1 it is. I'm talking mainly about 2v2 here. I have no worries for the map control. Little or equivalent in startgame, then bit by bit push and strangle your enemy, there is nowhere to go, maxim is everywhere. Behind maxim is the mortar (regular or 120 mm). Next to the maxim is the Zis gun for vehicle atempts. The 2 engies squads already placed some mines and have flame throwers to punnish succesfull flanking manuever. They are hepled by 1 or 2 T34s that are quite mobile and can go fast where they are needed in order to prevent escapes from the maxim net. OKW T2 and T4 are going down to zis guns and mortars. Add one or two guard squads for button and light vehicles attack prevention (they will work together with Zis or/and T34s). Use othe nasty things that your doctrine provides you (I prefer the 2 T34/85). Have fun.
The only intelligent players I met (they knew how to respond to this) were using at ostheer the mortar ht and at okw the wurframen. But even with these the maxim spam stomp is not guaranteed. Flanking, regular mortars, Leigh, flames, light vehicles, arty, ... nothing else worked. So...don't tell me about soviets. . if they want, they can make you cry. |
The sequel to my ostheer vs usf thread, and once again balanced around 1v1 and 2v2.
The soviets have some issue when fighting against okw, conscripts are even more useless in the mid/late game vs okw because of obers and vet 5 volks or the plethora of okw elite infantry. I would suggest buffing their vet 2/3 abilites and giving vet combat bonuses to like healing out of combat. Another suggestion would also be giving them a weapon upgrade aswell, which would also give the soviets a munitions sink.
In t1 soviet snipers need to be one man and penals need a buff of some sort, there is currently no reason to really chose them over conscripts. Cons have more versatility (at nades) than penals which only have flame throwers and satchels.Making them long range infantry with a price increase could be an option or buffing their short range power with an increase to distinguish them from cons better.
soviet t2 is in a pretty good spot imo, apart from the soviet mortar which is under performing I feel. it doesn't have the rof of the german mortar or fire power of the 120mm, it supposedly more accurate, but I dont really see it, in fact it seems the German mortar is more accurate than it.
Soviet t3/4 is suffering alot vs okw because of the shrek volks and the quick and easy access the the puma and the jagpanzer that leads to the call in meta. the t70 doesn't come early enough to make much of a difference against okw because of shreks and pumas which invalidates it and the t34 as well, you cant kite them because the range difference between them is so minuscule, it doesn't matter that they out range them by alittle. the puma will easily chase them off, and using a jagpanzer is much easier because it'll be always supported by shreks. The su76 has been worthless since the beta, all it needs is a buff to its ai and maybe its arty strike and the su85 needs to have better maneuverability and path finding ( all tanks do)
Soviet teching along with ostheer needs a general redone its not nearly as efficient and rewarding as the okw and usf teching. Another issue soviets have is the over reliance on call ins because of their inefficient teching and awful tier units. A fix would be ofcourse buffing the stock units, but also reverting call ins back to the way they were in beta, example= unlock t34/85 at 9 cp and you build said tank in soviet t3, the same with the is2 and the isu is build in t4.
Guards need a buff they were pretty good pre lmg nerf( which wasn't really a nerf) the only unit that was really affected it seems were guards. I am tired of buying dps for 72 munitions (why are they 75 munitions?????!?!?!) and losing a dp in their first engagement. Not only that their ai is really lack luster, they are not very elite being guards. They need a general combat buff and make the dps drop less often and make the an upgrade along with the dp.
Well, no wonder, everybody knows you support soviets. You show some convenient condescendence for ostheer because this is the only faction you can crush without to much trouble (I think it allways was the same, but now it's worst as ostheer is close to shit) but you hate OKW the most because it can hold on and even outperform your beloved faction.
As soviet, I am a fan of maxim spam (if you do it right, nothing, I mean nothing can stop it at least in 2v2 if the both players are playing the same shit). With this strategy, me and my 2v2 partner were beaten only when severely outplayed and it was really close. If you suffer with T3 or T4 against OKW, you did something wrong until then. By the time you build your first T34, the OKW players should be blocked, with little options. I found it hard to do this with penals, they are good until middle game, but with maxim spam + mortars + Zis and one - 2 T34 it's not hard at all. There are several degrees of maxim spam. Think at the worst one possible. That is what me and my partner do.
As a conclusion, if anything screams for a fix is ostheer and usf (buffs), and maybe, just maybe okw (related to 3-4 unit types) (nerfs).
Related to soviets, they are maybe dull, maybe not, but for sure they don't need buffs. |
They said that the next patch will be primarily bug fixes. Which means that we wont see a real balance patch til march.
If they get this right at least, it would be a positive thing. Bugs, performance, and only THEN, balance. Sorry, but this is the logical development schedule in my view. |