OKw is underperforming terribly. The KT melts even vs t35/85 and marked target. Is2 is crazy strong. AMERICAN infantry well... They are American infantry. But the big difference is between Okw vs soviets
Speaking from a 1v1 and 2v2 perspective. Not concerned about bigger games
Well, sadly, that's true. And it is sad, not because I like the faction, but because currently balance is quite off. I have to "proudly" declare that I won no game lately with OKW in 2v2s while playing with random mates or with 2 different friends on AT no matter what we did and what approach we used, no matter if we faced double soviets, double USF or soviet+usf. That is becoming a concern, again, not because it's okw (if I like just winning, I could switch factions, did that and things were ok), but because balance.
There are some issues that I observed:
1. No building will resist anymore on the field, you have to build everything in base. I mean everything. Meh. That is mainly because the offensive power of OKW was nearly halved, which allows your opponents to take the initiative and storm you hard, push you untill you lose your hq trucks. This was more difficult in the past because OKW had a more powerfull offensive capacity. OKW is recently supposed to fight while being constantly cornered. That will only ensure defeat in most cases.
2. There are a few doctrines, among which I will quote Tank hunters (soviets) and Armor Company(USF) that prove nearly unbeatable against okw. Just one example: did you see how easy is for AT air strike from tank hunters to just wipe your deployed truck? Much to easy. A simple receipt: put an su 85 facing the deployed truck from a far distance. Concentrate vision on that direction so you can see the truck. Call the plane. Truck is bye bye, nothing can stop the plane. Armor doctrine: having some buldozers on the field will make okw infantry simply disappear. Of course, you will still be able to use vehicles. Um... what vehicles?
3. I strongly believe that there were lots of ninja changes in the last patch because if the changes are just the ones stated, than the game should be verry close to balance right now, which is not. Unfortunately I don't have that amount of time to look for them myself. I prefere to use my own (few) free time playing, but it's obvious there were alot more changes than stated.
Tbh I didn't properly test ostheer yet but I kinda feel that you have better chance of survival with it. Which is another concern, because OKW it's supposed to hold better and have more firepower.
As a conclusion, OKW looks now like a politician promise: nice and shiny, apparently powerful. When played, it disappoints. Something it's not right about it. L2P or no L2P issue, I see there are more people who think the way I do.