It's incredible how you people keep complaining about Axis even in a thread that has nothing to do with units' OPness or balance.
My view related to what OP said is that OP it's right and a game should be taken as a game especially one filled like hell with RNG. That being said, there is a big difference between what we should do and what we can do. Because I can't help being pissed off some times I play because excessive RNG occurence, because weak performance of my mates or incredible performance of opponents that make you think they are on cheats or something. Let's face it, no experienced player stops for a second ingame thinking "it's not the rng, it's not cheat, it's not my mate. I am just performing horribly today".
Fact is the game has a verry, verry competitive profile no matter what OP or others are saying because you just don't know how much rng, skill, or other things contribute to your loss/win and you are constantly trying to prove to yourself that you can win every time. Which will never happen
. Besides its competitive nature, a battle takes long enough to stretch your nervs. Which is why I guess the best players are those that can master their nervs well, just like tennis players. I am not one of those, unfortunately. And besides all, the game invites you to continuously search for new strategies and tactics that can answer to everything opponents are throwing against you. There is no infallible receipt, and we all know this since COH1.
All these things hold many players from acting pollite or mature and many other players to feel that is just a game and laugh when they lose. I tried to play SC2 before COH2 appeared. Played a couple of games, quit. It has not even 20% from COH series addiction, exactly because of the things stated above. High addiction means a higher love for the game. We have no chance to escape, it's like cigarettes: if you wanna quit, do it suddenly, without a thought and without looking back