Profile of NinjaWJ
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Axis doesn't have the best AT options in the game
Post History of NinjaWJ
Thread: Why we haven't seen a quality Balancing patch in awhile16 Dec 2014, 17:56 PM
not sure why.... maybe decided to just fix some easier AA stuff before holiday break?. In: COH2 Balance |
Thread: Mg42 constantly humiliated16 Dec 2014, 03:49 AM
it wouldn't really make sense if the gunner was the last one to die, but i think it would be better for gameplay. the chain reaction of soldiers arming the gun and then getting sniped off is horrible. It essentially means wiped squad from high dps units like obers. In: Lobby |
Thread: KV-2 needs some adjustments16 Dec 2014, 03:47 AM
that whole doctrine is a big gimmick. another ridiculous and silly commander that should have never been born. I agree that the KV-2 should be in another commander or is stock; it would make the game more fun. The doctrine is gimmicky, but is also fun, and i find that it is pretty competitive in 4v4. In: COH2 Balance |
Thread: Bearcruitment16 Dec 2014, 02:56 AM
Updated the OP. We are now on a dedicated Team Speak server. yahooooooooo thanks everyone!!! In: The Angry Bears |
Thread: KV-2 needs some adjustments16 Dec 2014, 02:30 AM
I think this unit needs some kind of buff. The KV-2 is an assault tank/self-propelled gun that you can call-in in the Soviet Industry commander. Unfortunately, the commander involves conserving every bit of manpower possible due to a manpower penalty imposed by selecting the commander. At 630 mp, the KV-2 is tough to invest in; the player will probably be scraping the barrel by the time he or she gets enough CP to call-in the KV2. Besides being very expensive to call-in the KV-2 could use some kind of buff to its performance. Its gun is decent, but the tank itself is fairly fragile. It would be nice if this unit got its health slightly increased. Thanks, and please share your thoughts on this unit In: COH2 Balance |
Thread: Relic Observer Mode Suggestion 16 Dec 2014, 00:32 AM
yeah it would be nice to have that for easy viewing. Perhaps there would be a password for tournament creators to enter in that allows games to be listed under :tournament" tab In: COH2 Gameplay |
Thread: Mg42 constantly humiliated15 Dec 2014, 20:59 PM
Ostheer confirmed op!!!! In: Lobby |
Thread: Relics introduction of open beta is a failure15 Dec 2014, 18:23 PM
So the Illuminati is made up of some of the people who routinely bitterly complain about balance on this forum? Seems like it ahaha. But there is the beta....which is not being used. It was open for all of us like 2 months ago In: COH2 Gameplay |
Thread: Heavy call-ins, a much debated subject. Possible solution15 Dec 2014, 18:16 PM
this idea might have to be rethought due to the Soviets reliance on call-ins. Their stock units are not very good, so the faction relies on call-ins to be effective. Limiting call-ins to one would be a buff to Axis factions. The Axis factions have a lot better stock options (you can win games without choosing commanders). Limiting call-ins would be okay if Soviet stock units got a buff In: COH2 Gameplay |
Thread: KV-8 Post-WFA15 Dec 2014, 06:29 AM
If they have more than 2 units Of At as OKW they will force you off and you would have been better served going with an IS2 2 cps later unless you like kill a destroyed engine luchs or something crazy like that. In: COH2 Balance |
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