sync hacking or hacking.. these issues need to be punished. How do u expect us to come up with proof?? People have taken screenshots and replays. WE cant magically whip up something with the internal server stuff...
im certain synchacking and dorphacking are the same issues in coh2...
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Axis doesn't have the best AT options in the game
Post History of NinjaWJ
Thread: Drop Hack continues19 Dec 2014, 20:59 PM
In: COH2 Bugs |
Thread: Drop Hack continues19 Dec 2014, 19:52 PM
you are just saying it can't happen, it can't happen, it is your connection... just play the game and experience it yourself.. talk to pigsoup. he knows a lot about it In: COH2 Bugs |
Thread: Drop Hack continues19 Dec 2014, 19:49 PM
please play the game inverse and load up some 3v3 and 4v4s. you will see ridiculous conneciton issues and suspicious behavior by players and teams In: COH2 Bugs |
Thread: Drop Hack continues19 Dec 2014, 19:37 PM
You realize you can have a poor connection to one location but a fine connection to others right? but everyone in the party is having the same issue, at exactly the same time now u may think its a conneciton issue if u play 1v1... but try queuing up as a team of four and having the same issue affecting the entire team. it is suspicious In: COH2 Bugs |
Thread: KV-2 needs some adjustments19 Dec 2014, 19:31 PM
my friend said that pq stated that KV2 would be getting a buff.... but this was pre-WFA!! I guess he forgot In: COH2 Balance |
Thread: Drop Hack continues19 Dec 2014, 18:43 PM
There are a hundred potential points of failure between your machine and the server. If any of those go offline, you're fucked. A freeze on your end means you've lost connection to the server, which means somewhere along that line between you and the server something's gone wrong. In order to achieve this on purpose, a hacker would have to DDoS your connection, DDoS the server, or exploit a vulnerability in the server architecture. DDoSing the server is the likeliest method, and is not easily prevented. it can't be inverse. how can u say it is our connection to the servers when i am sitting in a full party that is experiencing the problem. Our voice chat still works so it is definitely not our internet In: COH2 Bugs |
Thread: Teammates Who Don't Build AT19 Dec 2014, 17:43 PM
He is aware that he should just build fuel caches, as he will get munitions by converting fuel to munitions, far more than from munitions caches it's not random cough cough... don't assume that im assuming In: Lobby |
Thread: A-move SdKfz251/17 makes it fire before setup18 Dec 2014, 23:09 PM
lol I hope those of you that are calling it a feature are trolling. i think it is a bug affecting the flaktrack and the AA halftrack of the USF. THere is a way to make it move in "half-set up" so it fires almost instantaneously when it stops. In: COH2 Bugs |
Thread: Teammates Who Don't Build AT18 Dec 2014, 23:07 PM
Did you politely suggest they might build AT? I typically go for a full arranged team 4v4. This has happened in the past, but the last game i played really made my blood boil. I hate when i see people saying "help please!" or "need tanks here!" because they couldve prevented or diminished the consequences of having little or no AT. I just want to face palm when i glance over and see a luchs chasing a bunch of retreating units to base and see no AT guns, mines, AT nades, etc. In: Lobby |
Thread: Teammates Who Don't Build AT18 Dec 2014, 22:52 PM
Forgive me, i know this is kind of a rant post, but i need to let it out of my system. It is quite annoying and frustrating when your teammate(s) do not build any AT weapons. I wouldn't mind if it was explicitly stated that they would skip out on the AT; I could always cover their weaknesses by building accordingly. I always build AT before i get any real tanks no matter what (i am a cautious player). It is frustrating to see teammates retreating all their units and getting annihilated because they have absolutely nothing to counter early/mid-game vehicles like the puma, luchs, and sherman. Just wondering if anyone has felt like this... In: Lobby |
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