i was talking to ninja greeb and queen. but how do you propose to make germany equal to allied early game? how are you going to make allied late game equal to german? i agree it can be done. i am also sick of the early game have to win as US. but, it cannot be buff the US to equal german late game and no buff to german early game. that is not balance either.
i understand where you are coming from. I understand that it is going to be a tricky solution. I suggested toning down the extremities of the factions (strong U.S early and lategame OKW). This will probably involve buffs and nerfs but i am certain that an overhaul or reorganization of units and tiers is necessary. I think buffs and nerfs will only be a bandaid remedy. However, we have to know if these imbalances throughout the stages of the game are:
1. intentional design choices made by relic
2. how much change and what changes are necessary to solve the problem
I sorta feel that commanders are the issue. Some factions rely on commanders extensively, and/or some commanders provide amazing units. Players have been skipping tech just to rely on call-in units. This makes the game even harder to balance. It would be a little easier if there was an identifiable "midgame" "early game" or "late game" section. Since players skip techs, it becomes difficult to implement changes to which stage the game is in.
There should always be an incentive to tech up so there is an identifiable "progression" of the game. I hate to use starcraft as an example, because that is a different strategy game than COH, but in Starcraft, players need to tech in order to get stronger units. In COH, balance seems to be all over the place at different points of the game, which makes it very difficult to change