Profile of NinjaWJ
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Axis doesn't have the best AT options in the game
Post History of NinjaWJ
Thread: 4v415 Sep 2014, 17:27 PM
i doubt they would take the time to do that. it would be too much hassle. In: COH2 Balance |
Thread: A historical comparison in the Game15 Sep 2014, 17:08 PM
i think the ISUs intended role as a heavy assault gun does not translate well into COH2. Its improvised role of anti-tank and blob killer does though. The problem is we do not see much heavy fortifications in the late game when the ISU152 comes out. The ISU will be mainly fighting heavy tanks and not bunkers. In: COH2 Balance |
Thread: So... maxims...15 Sep 2014, 15:34 PM
How come there is maxim spam but no MG42 spam In: COH2 Balance |
Thread: Allies is hurting this game for new players.15 Sep 2014, 14:18 PM
observations from the general sentiment of 4v4 players, and I also said "I think" ..really just my opinion In: COH2 Gameplay |
Thread: Conscripts post 9/9 patch15 Sep 2014, 14:16 PM
Are the ZiS guns still bugged to take 125% incoming accuracy? Everytime I play them now they seem to get decrewed in seconds. Then the Tigers come rolling in and I'm left with little dedicated AT. yes. they got a received accuracy penalty in the latest patch, a "feature" that no other at gun gets In: COH2 Balance |
Thread: Conscripts post 9/9 patch15 Sep 2014, 13:58 PM
But that is doctrinal tank In: COH2 Balance |
Thread: 4v415 Sep 2014, 13:56 PM
my question is, how was the 4v4 and 3v3 balance before WFA was released? In: COH2 Balance |
Thread: 4v415 Sep 2014, 02:19 AM
4 vs 4 is a joke. I'm not great at this game but my AT-team was #1 axis and #3 allies for some time. 4 vs 4 requires way less micro and thinking compared to 1 vs 1 or 2 vs 2. speaking as an exclusive 4v4 only player, i don't think it is exactly easier. A lot of people blob but i think this comes from not having to pay attention to the entire map. However, i think 4v4 does have its difficult moments. Since the maps are bigger and there are more units, flanking is a lot more potent and effective. In: COH2 Balance |
Thread: OBK lategame is broken beyond all reason.15 Sep 2014, 01:45 AM
i think it is just cynicism over a lack of speedy change. Obviously we can't expect things to be magically fixed overnight, but any small change , or an official update is better than complete silence. In: COH2 Balance |
Thread: Allies is hurting this game for new players.15 Sep 2014, 01:12 AM
The problem I think the OP is addressing is multi-fold and I think highlights a flaw in the game, which is worse because the designers have expressed that the current design is not an accident but intentional. You make some really good points! I think Allies in big team games are a lot more difficult to play, especially in random teams. Obviously having an arranged team will give you a huge advantage, but i think this is more evident for the allies. Since the allied factions are focused on attacking, it requires a lot more coordination and planning than the Axis factions. This problem is magnified in random-player team games. The coordination and communication isn't there to allow allied players to capitalize on their early-game advantage. In: COH2 Gameplay |
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