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Axis doesn't have the best AT options in the game
Post History of NinjaWJ
Thread: Obersoldaten and stuff11 Nov 2014, 08:51 AM
Yes it is quite hypocritical to tell people that they suck, L2P, or "noobs" without exposing your own playercard. At least backup your statement with some credibility. In: COH2 Balance |
Thread: Why US forces doesnt have non doc elites?11 Nov 2014, 08:34 AM
Well the same could be said Soviets.... penals don't really count as elite infantry (hehe more like infamous infantry) In: COH2 Balance |
Thread: About the B-411 Nov 2014, 01:36 AM
the b4 puts a timer on the game. if the axis dont destroy the b4 within a certain period, the b4 will just continue to snipe support weapons, the occasional infantry squad, and your trucks. there is actually NO WAY for the axis player to recuperate these losses faster than the b4 can fire, because it has a ridiculous cooldown of 40 seconds or something like that. that's funny, like an earlier poster said, Axis puts a timer on the Allies in team games In: COH2 Balance |
Thread: Improving the 4v4 Allied playerbase10 Nov 2014, 22:43 PM
you forgot the best advice for all allies random players in 4v4: Hi nigo, i disagree with your statement. Now caches in the first 5 minutes are not very good because you need the units to capture points and make pushes. You should build a cache from 6-12 minutes because by that time, you should have a decent, balanced army composition. Some of that spare MP you have should be used as caches. This helps you and your allies tech a bit faster and get a medium tank on the field a bit sooner.
Of course there is a point where you can save some time and frustration by surrendering (like if you are base pinned), but there some instances where your team should just play on. Losing a couple of points early doesn't exactly mean GG (even though it may be fuel points.. but just try another push and see). Negative behavior like wanting to surrender immediately is actually quite toxic. I play 4v4 At almost 90 percent of the time, and that negative behavior is very demoralizing for our team. WE have players who, immediately seeing 4 OKW on the loading screen, want to surrender or tell their teammates to alt F4. Now you could probably ignore players like that when playing randoms (unless they drop..which sucks), but when playing AT, negative attitudes affect the entire team and is demoralizing In: Strategy Desk |
Thread: Must Have Units10 Nov 2014, 18:39 PM
USF 1. B17 Bomber (doctrinal, would bomb a large section of the map like section artillery) (to those wanting the M18 and M24, wouldn't that make the Stuart and Wolverine redundant in the game?) OST 1. Nashorn TD (not sure if doctrinal or nondoctrinal...leaning towards nondoc, could lead to imbalance...) This is a heavy tank destroyer but lacking armor. 2. Flak 88 (i hate how the Pak43 looks. doctrinal unit perhaps? idk...) OKW 1. Hummel (doctrinal) I feel like OKW lack some sort of powerful artillery that isn't the stuka. I'm sick of seeing the Stuka so perhaps this could be a more "authentic" competitor 2. StuH42 or any sort of cheap assault gun like Stug3 OKW should get some sort of midgame tank that is somewhat cheap. Schrecks would probably have to be nerfed. This would make the OKW more authentic in terms of being truer to the Bulge-Era German Army. SInce Germany was in critical shortage of tanks and quality crews, they needed to scrap together whatever tanks they had left. I believe this would add a lot more strategic options to the OKW. USSR 1. SU100 (nondoc) would solve many of this faction's issues regarding late-game and call-ins i believe 2. Some sort of scout car or AA vehicle that isn't Lend Lease In: COH2 Gameplay |
Thread: Obersoldaten and stuff10 Nov 2014, 17:43 PM
So does this mean that we can ignore you now since your playercard is unreliable? You called out someone for L2P issues and yet you cannot backup your own claims of "better" skill In: COH2 Balance |
Thread: Obersoldaten and stuff10 Nov 2014, 06:18 AM
or playercard? seems like Jaigen called him out, and it is customary on this forum to reveal your playercard when calling someone out. In: COH2 Balance |
Thread: Obersoldaten and stuff9 Nov 2014, 22:54 PM
I Just had a conscript squad pick up an Ober LMG34; i then proceeded to smash every squad in the game In: COH2 Balance |
Thread: JU-87 Strafe shredding tanks.9 Nov 2014, 20:21 PM
Hi PwnageMachine,i would like to hear your comments on the p47 rocket strike as well. thanks! In: COH2 Balance |
Thread: Base defenses covering caps9 Nov 2014, 17:23 PM
I think there is a spot like that at one of the Northern points at Lienne Forest, One of the base defenses can cover half of the approach toward the point In: COH2 Balance |
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Latest replays uploaded by NinjaWJ
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VSMorice Joe15555 #Amalgamation ~TAB~ NinjaWJ Godseyeviewayy lmao kamagayaryou2000 Harry Potter hendrikjdThis is how you Windustryby: NinjaWJ map: La Gleize1-848
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VS[5.SS Relic Division]WJ CynicalShadow Morice Joe15555 #AmalgamationDynames Bomber Naxsus sa7204Axis are OP in 4v4by: NinjaWJ map: Lazenrath Ambush1-1,035
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VSBIH_Kirov_QC Joe15555 #Amalgamation Morice WJPatent Pending [CAN] [TTT]-dejost l Goebbel Woebbels - tethuya10-20-14 Le Gleize Good Teamworkby: NinjaWJ map: La Gleize1-786
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VSILikeTheWayYouMove StC-DocSchnogge StC-urb1 StC-sakul-(TBS)-WeSDF -(TBS)-Mittens ManxMarriner WJGetting Owned by Army of Tanksby: NinjaWJ map: Vielsam1-669
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VSWJ Appleseed Imagelessbean Bartolomaeus BartBlack Dynamite Black Jesus ScooterEmuActual ScooterCatActual4v4 Axis Tearsby: NinjaWJ map: Lazenrath Ambush1-921
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VSBIH_Kirov_QC WJ QueenRatchet123 ~TAB~ van Voort:::ASP73 [TR]::: Voodoomeister SynCo BossAura AnalBombardirGaming With the COH2.org Community: Van Voort and QueenRatchby: NinjaWJ map: La Gleize3-1,090
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