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russian armor

Why US forces doesnt have non doc elites?

11 Nov 2014, 08:32 AM
#1
avatar of ImSkemo

Posts: 444

Ostheer = Pioneers + Grenadiers + Panzer Grenadiers
OKW= Strummis + Volks + Obers
Sov= Engg + Conscripts + Penals

SO

US= Rear Echs + Rifleman ??? does the LT / CAP / Major fill the elite infy roles?
dont tell me vehicle crews :wave:
11 Nov 2014, 08:34 AM
#2
avatar of NinjaWJ

Posts: 2070

Well the same could be said Soviets.... penals don't really count as elite infantry (hehe more like infamous infantry)

11 Nov 2014, 08:46 AM
#3
avatar of The amazing Chandler

Posts: 1355

Because not everything has to be exactly like the other.
This is called asymetric Balance.

US does not have heavy Tanks ether.
OKW does not have a Sniper.
Soviets dont have a mobile Artilery like the US.

I could go on and on....
11 Nov 2014, 08:55 AM
#4
avatar of Exardus

Posts: 49

jump backJump back to quoted post11 Nov 2014, 08:32 AMImSkemo
Ostheer = Pioneers + Grenadiers + Panzer Grenadiers
OKW= Strummis + Volks + Obers
Sov= Engg + Conscripts + Penals

SO

US= Rear Echs + Rifleman ??? does the LT / CAP / Major fill the elite infy roles?
dont tell me vehicle crews :wave:


Penals are not elite

True Germans have more elite inf. that fill specific role.
11 Nov 2014, 09:36 AM
#5
avatar of Mr. Someguy

Posts: 4928

That's not so much Elite Infantry as it is T2 Infantry, which the US is unique in that it's what they start with. Riflemen are roughly equal to Penals, slightly better actually. Riflemen also can stand up to Sturmpioneers and Panzergrenadiers if used well or given upgrades. Obersoldaten are the only one on that list that Riflemen cannot stand up to, even with upgrades.
11 Nov 2014, 09:37 AM
#6
avatar of ImSkemo

Posts: 444


This is called asymetric Balance.


thank you B-)
So does this require some math skills to assign variations while designing ??

a good read on this topic would help understand the developers/designers point of view any links ?

11 Nov 2014, 10:01 AM
#7
avatar of The amazing Chandler

Posts: 1355

jump backJump back to quoted post11 Nov 2014, 09:37 AMImSkemo


thank you B-)
So does this require some math skills to assign variations while designing ??

a good read on this topic would help understand the developers/designers point of view any links ?



I wouldn't know where you can find something like this, maybe at Relics Blog.

COH2 Blog

Maybe someone else can help you with that.
11 Nov 2014, 10:38 AM
#8
avatar of Hitman5

Posts: 467

jump backJump back to quoted post11 Nov 2014, 08:32 AMImSkemo
Ostheer = Pioneers + Grenadiers + Panzer Grenadiers
OKW= Strummis + Volks + Obers
Sov= Engg + Conscripts + Penals

SO

US= Rear Echs + Rifleman ??? does the LT / CAP / Major fill the elite infy roles?
dont tell me vehicle crews :wave:


None of them are elite except Obers and maybe vet 3 LMG Grens
11 Nov 2014, 10:59 AM
#9
avatar of UGBEAR

Posts: 954

dude, if you think sov Engineer+penal+cons are better than Rifleman with Bars,probably you are completely wrong
11 Nov 2014, 14:27 PM
#10
avatar of ImSkemo

Posts: 444

jump backJump back to quoted post11 Nov 2014, 10:59 AMUGBEAR
dude, if you think sov Engineer+penal+cons are better than Rifleman with Bars,probably you are completely wrong


no i meant the lack of variety in non doc infy, not fire power sorry if the title misleads.
11 Nov 2014, 17:03 PM
#11
avatar of Loki

Posts: 96

Check this out guys.

Vet 3 riflemen have a option to upgrade to rangers. maby six men, maby Thompsons. But I new line of vederancy. Maby bazookas that can be put away. whatever is decided.

Vet 3 rear echelon squads have an option to upgrade to special forces. They now wear black, there weapons are now the m2 fully automatic carbine. Maby they act like fallshumjager with slightly sorter range. And they get timed demo, bobby taps, chem grenades, Tactical movement. maby a Johnson gun upgrade. Or maby an upgrade to make them a scout unit.
11 Nov 2014, 20:17 PM
#12
avatar of Severino

Posts: 38

Because the rifleblob is powerful enough.
11 Nov 2014, 20:21 PM
#13
avatar of sneakking

Posts: 655

Permanently Banned
Riflemen are actually really good with BARs at Vet 3, as close range troops, they can tear through Vet0-3 Obers if they can close the range. I like the idea of USF having one core infantry that is supposed to get them through the game, so it encourages preservation for veterancy.
11 Nov 2014, 20:23 PM
#14
avatar of Romeo
Honorary Member Badge
Benefactor 115

Posts: 1970 | Subs: 5

in place of elite infantry they could make riflemen veterancy bonuses better (on par with paratroopers for example).
11 Nov 2014, 20:44 PM
#15
avatar of dasheepeh

Posts: 2115 | Subs: 1

Penals so elite :foreveralone:
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