Profile of NinjaWJ
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Axis doesn't have the best AT options in the game
Post History of NinjaWJ
Thread: CoH 2 Needs Report Features 14 Dec 2015, 00:03 AM
i agree man In: COH2 Gameplay |
Thread: Luchs11 Dec 2015, 20:27 PM
Put flamnade and shreck behind side upgrade 100mp/15fu and Luchs will be fine. Or you delay it because you want flamnades and shrecks or you rush it but your early is weaker. yes i agree. having schreck-armed volks that screen for your luchs is very powerful. It deters a lot of vehicle-based counters. The closest comparison is bazooka captain plus the stuart. In: COH2 Balance |
Thread: Luchs11 Dec 2015, 18:20 PM
The Luchs is probably fine, as someone said you don't get healing if you rush Luchs. The Luchs is also countered by the T-70 and Stuart, which it cannot beat due to low penetration. luchs can beat the t70 if the t70 has been damaged already (even a little). It is a very close matchup In: COH2 Balance |
Thread: Luchs11 Dec 2015, 00:01 AM
What does everyone think about the luchs coming out earlier now? I like the vehicle but im not sure the timing for it is balanced. Seems to come out a bit faster than most light tanks. In: COH2 Balance |
Thread: Soviet vehicles10 Dec 2015, 18:33 PM
All things aside, SU-85 is the #1 obvious solution for a buff. While farming war spoils, I pitted a vet 3 SU-85 (yes, with its monster fire rate) against a vet 0 JP IV and the SU-85 lost more times than it won. It's very pathetic and nothing can excuse that since it was already vet 3. Vet 0 is just a billion times worse. Also, 2 vet 3 SU-85s will almost always lose to a single vet 0 KT. Its ability to repel heavy tanks is also a joke. I'm just very upset and frustrated at this piece of shit vehicle in general. Vet 3 SU85 is quite a monster. I think the JP4 is just way too strong (has godly vet too). The trick is to keep the SU85 form being damaged since it is rather fragile. In: COH2 Balance |
Thread: Improving Counter-Play for Fuel Drops10 Dec 2015, 18:02 PM
the Axis supply drop is hard to counter. It flies in fro the short side and can drop off all the cargo before getting shot down. THe Allied supply drop flies in fro the opposite side of the map and gets demolished by AA. The Allied supply drop should come in from the friendly side of the map, just like the Axis one In: COH2 Gameplay |
Thread: OKW is completely out of control10 Dec 2015, 17:58 PM
just dont respond to zyllen. he is a massive troll In: COH2 Balance |
Thread: Soviet vehicles10 Dec 2015, 17:50 PM
My opinion: Katy: It's pretty good. However, it is RNG -dependent at long range. You should try to get it a little closer to the target. At Vet 2 and 3, this rocket artillery is a monster SU85: Extremely deadly at vet 2 and 3 but lackluster at vet 0. I think it could use some sort of turn speed buff. It also has terrible pathfinding. T34/85; This is a cheap generalist tank. However, i think it is very RNG-dependent. It can either snipe models consistently, or miss at everything even at close range. In: COH2 Balance |
Thread: KV-29 Dec 2015, 06:28 AM
i think it could use a cp decrease. THis patch has made it difficult to play Allies, so it is difficult to see how it is does against real opponents In: COH2 Gameplay |
Thread: Time for Statistics9 Dec 2015, 06:13 AM
Axis fanboy logic It's also like this: 4v4 winrate 80/20 Axis favored "People just prefer Axis" 4v4 winrate 60/40 Allied favored "YOU NOOBS JUST WANT EASY WINS AS ALLIES" "NERF BRITS neRF BRITS!!!!" In: COH2 Balance |
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