I think some people are misunderstanding the OP. He does not want a purely realistic game due to balance reasons. However, he is suggesting that the developers use real-world data as a starting point for balance. Relic would refer to real-life numbers and statistics to get an accurate representation of that unit, and then tweak some numbers/abilities/cost in order to achieve gameplay balance. Personally, I agree with the OP.
Some aspects of the game are ahistorical and unreasonable. The IS2 dealing 160 damage, Kubels surviving howitzer shots, ISU HE shells barely tickling a tank. These are just several of the bizarre moments in COH2 that makes me cringe. I think there are ways to improve upon the historical accuracy of COH2 WHILE achieving balance.
I think there are a lot of people in this thread seeing this problem in terms of polar opposites. "You can't have realism if you can't balance!" or "I want a balanced game not a simulation!" are some of the attitudes I have observed on this thread. I think it is possible to have a good degree of both. Therefore, it is important to have a good starting point: historical data and figures.
I agree with Hannibal's post, especially about "stabbing in the dark". Relic seems to be balancing the game within the parameters of the game. This is a WW2 game. It was marketed as an authentic WW2 experience. Does this mean a purely realistic and accurate game? No i don't think so. I think Relic has slowly deviated from historical context and molded their own version (of course creativity and artistry are important, but right now, the deviations are unreasonable).
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Axis doesn't have the best AT options in the game
Post History of NinjaWJ
Thread: Why some historical resemblance matters3 Nov 2015, 17:37 PM
In: COH2 Balance |
Thread: Nerf su-76 barrage3 Nov 2015, 16:48 PM
su76 is fine. the barrage is highly inaccurate, unless you are using it from medium to close range. In: Lobby |
Thread: Team games gameplay in worst state since launch30 Oct 2015, 06:35 AM
hey jadame you seem to have no problem in team games i am jealous of your ranks In: COH2 Gameplay |
Thread: I Feel Soviets Failed Thematically.30 Oct 2015, 06:30 AM
great post mr deaf mute In: COH2 Gameplay |
Thread: Soviet Defensive Tactics Redesign27 Oct 2015, 16:06 PM
many good suggestions here. i think many of the older doctrines need to be revamped, especially Soviet and Ostheer doctrines In: COH2 Balance |
Thread: replace the volks schreck with mp44+faust.27 Oct 2015, 16:03 PM
hey good idea. i agree that the shreck s redundant. okw has the raketen and other nice tanks already. However, what are we going to do with the Sturmpio squad? They have MP44s already. In: COH2 Balance |
Thread: Red Ball Express building bug27 Oct 2015, 16:01 PM
i think they are fixing this in the next patch (suppose to have been fixed in a hotfix) In: COH2 Bugs |
Thread: Optimization patch for the love of RNG gods27 Oct 2015, 05:43 AM
i am getting same issues as well like memory leak or severe lag like what jesulin said earlier In: COH2 Gameplay |
Thread: T-34/76 - just little fix25 Oct 2015, 12:29 PM
T34/76 is shitty, which it's price represents I think it should be more spammable. 300 mp is still somewhat expensive In: COH2 Balance |
Thread: Incorrectly labeled signs at OKW base truck25 Oct 2015, 02:45 AM
there is also bltzkrieg doctrine and a lightning war doctrine. In: COH2 Bugs |
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