This Steam avatar: http://www.coh2.org/ladders/playercard/steamid/76561198090591224
ohh haha nice find
Posts: 2070
Axis doesn't have the best AT options in the game
Thread: CLAN WAR on Port of Hamburg3 Jan 2016, 13:52 PM
ohh haha nice find In: Replays |
Thread: T-34/76 should be able to upgrade to OT-343 Jan 2016, 05:51 AM
eh i prefer they buff the t34/76 or make it cheaper In: COH2 Gameplay |
Thread: What Other Armoured Vehicles / Tanks for COH23 Jan 2016, 03:00 AM
USF Jeep OKW Wespe self-propelled light artillery Hummel self-propelled heavy artillery StuH 42 assault gun USSR SU-100 tank destroyer BA-64 armored car (why the m3 scout car!?!?!?!??) Su-122 self-propelled artillery In: COH2 Gameplay |
Thread: CLAN WAR on Port of Hamburg3 Jan 2016, 02:32 AM
In: Replays |
Thread: CLAN WAR on Port of Hamburg2 Jan 2016, 21:12 PM
Automatch provided us a good ol fashion clan war. TEAUP + Existant vs TAB. Enjoy the replay In: Replays |
Thread: OKW Arty Doctrine 31 Dec 2015, 19:49 PM
Hummel would be a great addition. WEspe for light artillery strikes would be cool as well. In: COH2 Gameplay |
Thread: Soviet artillery31 Dec 2015, 18:35 PM
Katyusha is well-balanced imo. it is deadly but allows players to react and run away after the first volley. panzerwerfer on the other hand, is kinda op. ML-20 is a good unit, but the presence of CAS negates the use of it. It is kinda sad really. CAS + Jagdtiger/ELefant is such a deadly cobination In: COH2 Balance |
Thread: Special Rifle command (Soviet)31 Dec 2015, 17:51 PM
Something new needs to be done to the Special Rifle Command. SNipers are useful, but the scout car aint that special. Penals are okay imo, but there are better options like Shocks and Guards In: COH2 Balance |
Thread: British mortar pit tweak29 Dec 2015, 18:08 PM
don't counter the mortar pit with mortars. It takes way too long, especially if the mortar unit is braced. Best bet as Ostheer, is to get the mortar halftrack. Use the flame round ability to deal massive damage to the mortar pit. As OKW, the Leig can bombard it from long-range, forcing the pit to constantly brace. Volksgrenadier flame nades are also extremely powerful tools. The Walking Stuka does a lot of damage as well, but only use it if there is nothing better to shoot at. In: COH2 Balance |
Thread: British Base Howi's29 Dec 2015, 18:03 PM
Yep... Brit base arty is horrible. The fire rate is very low and the accuracy is poor In: COH2 Balance |