double G43 upgrade for volks? Like... 50 amo or such?
you mean panzerfusiliers lel |
Eh, well if your down i do some rounds with ya. I play any army.
yo yo yoyo ill play m8, im the guy ur after hashtag.
http://www.coh2.org/ladders/playercard/steamid/76561197999347775 |
I think british sniper critical shot ability needs to be looked at.
right now 222 and Kubel are supposed to be the light vehicles that can detect and hunt down carelessly placed snipers.
But the problem is, most of the time the sniper can put a critical shot on them, damaged their engines and still have enough time to retreat and survive;
While the 222/Kubel are just sitting ducks wating to get wasted by Vicker/IS/6 Pound whatever.
With 2 snipers you dont even need AT, crit shot it, and kite snipe it to death.
Countering your own counter isn't supposed to happen in this game.
Crit shot on 222/Kubel should only be stuff like Jam Turret etc, NOT engine damage, rendering them useless as a counter.
or lazy solution (relic's favourite) - Further buff their accuracy against sniper, since 222 isn't great at killing inf already (Accuracy is shit), and Kubel can't do anything while on the move
That's fine and everything, but if you remove their snipers ability to engine damage what do the brits have as a snare??? Luchs/222 would literally just troll around them destroying everything lelelle |
seriously no1 fucking blobs these because they would die in 1 panzerwerfer barrage they move so slow, lets not kneejerk and nerf more pointless brit units |
Didn't realize the volks were getting the flames.
Shreck/Flame blob will be very hard to counter......
They will have schrecks for tanks, rifles for far range, and if you get close they will flame you.
I'd imagine it would be shreck OR flamer otherwise gg lelic |
good game, for hans, my baby. |
Yea stupid Poles, instead of ally with Britain and France and losing they should have ally with the Germans and help bombard London with the Luftwaffe.
Haha and then the Soviets would have had free-reign to literally burn and rape every women in Poland |
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the flame damage nerf only lower the damage by 17% to fighting position, bunkers and emplacement. molotov should have price increased since it is same as volk's flame nade, so those two should have same cost. not sure about bunker and fighting position, but flame nade on UKF mortar pit is still same effective in my experience, two flame nade still kills the mortar pit (1 of the flame nade is stand through by brace) so i think maybe lower the damage multiplier to 1 to balance the flame damage increase since the last few patch.
Lmao molotov price incease? Are you broken? |
Lmao I have been playing the patch all day vs good players. Commandos are now pointless for their cost, same for churchhill, but the tommy buff is incredible. Just blob tommies into cromwell/comet spam and its unbeatable... they reinforce cheaper than grens and fucking slaughter everything its funny as fuck. GG Lelic. |