Dont derail the topic out of balance. I can react to it and escape on time means nothing to the balance. It is unrelated. After the nerf on most of the light vehicles except FHT, even the players do not prepare for the light vehicle, he difinitely dont have to pay for it. So why only the ally garrisoned team weapon have to pay for it when axis player dont? This is called imbalance.
L2P bro.
If you can't handle microing and you lose squad in garrison it's L2P. It's not like FHT insta kills without any chances to react.
Plus your logic is broken.
If you are not prepare for X unit, you pay for it. Simple as that.
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Post History of kingdun3284
Thread: Why the flamer HT is not addressed in WBP?16 Dec 2016, 06:23 AM
In: COH2 Balance |
Thread: Why the flamer HT is not addressed in WBP?16 Dec 2016, 00:47 AM
It's fine. L2P. "M20 is fine. L2P. Tho it can not be deadly even if you are not prepare. That's not balance issue but L2P." BOOM!!M20 get nerf!!!!! "M15A1 is fine. L2P. Tho the main gun miss often and kill nothing then reload. Even you are not prepare, you wont lose many. That's not balance issue but L2P." BOOM!!M15A1 get nerf!!!! Too much example of already week light vehicle that dont even have the ability to wipe a squad no matter it is garrisoned or not get nerf. TO BE BALANCE, 251HT should mot be excluded considering it give not enough time for ally player's garrisoned mg to react and escape just like why they decided to nerf WASP before. In: COH2 Balance |
Thread: Why the flamer HT is not addressed in WBP?15 Dec 2016, 14:57 PM
I use the op flame HT to counter maxim and I find that it is too powerful and always instant wipe garrisoned MGs. Axis unit's performance is so unforgettable and force me to make a thread on forum because I have never enjoyed such kind of experience when using WASP and my opponent garrisoned MG always able to escape from my wasp even it afking for a while and get hitted by two to three times. I am so suprised that how imbalance this game is. In: COH2 Balance |
Thread: Why the flamer HT is not addressed in WBP?15 Dec 2016, 14:38 PM
garrison multiplier decrease from 1.25 to 1.it is a nref. And the dot damage decrease also. You may argue the flame duration increase from 2 to 3 second compensate the performance loss against garrison. However it means that the opponent have even more time to react to it, since it takes longer time to completely output the damage. In: COH2 Balance |
Thread: Why the flamer HT is not addressed in WBP?15 Dec 2016, 14:32 PM
Jesus Christ... leave the flamer halftrack alone But when it is the situation that WASP vs garrisoned mg, this game always tolerate axis players more as they can react slowly because wasp get nerfed so many time due to most of the axis player whining about their inability to move their troops. And now ,garrsioned mg42 can start to pack up and escape after being hitted by wasp 2-3 times, but the people on forum agree instant wipe of garrisoned mg of ally by 251 flame HT is actually balace and being wiped is the ally player's fault that not reacting fast enough .lolllll In: COH2 Balance |
Thread: Why the flamer HT is not addressed in WBP?15 Dec 2016, 14:23 PM
it not balanced at all against garrisons. Thats the problem. Instant kill of garrisoned unit is unacceptable and simply op. In: COH2 Balance |
Thread: Why the flamer HT is not addressed in WBP?15 Dec 2016, 14:21 PM
The flame track will likely be getting its flamer damage against garrisons adjusted at some point to stop it from being instant death to weapon teams that it even looks at. That's probably all the upgraded unit will receive. Hope to see the changes on anti garriaon ability of 251HT soon as uc wasp anti garrison ability have gotten further nerf in WBP In: COH2 Balance |
Thread: Why the flamer HT is not addressed in WBP?15 Dec 2016, 03:06 AM
dude with the soviet aa halftrack, you could literally beat an at gun and gren squad combo just by using a shotblocker and its vet 1 ability. A flanking aa ht can clear two at guns in a few seconds. How is that not calling for a nerf? It was op because it had dropped models so quickly and yet supressed at the same time. The flame ht is good because it does sustained damage over time if you stand in it. I sure the flame ht can do similar thing like the aa halftrack. In: COH2 Balance |
Thread: Why the flamer HT is not addressed in WBP?15 Dec 2016, 01:32 AM
OP you have gotten some good feedback here, especially in Mr. Smith's comment. If you are having problems with the FHT still please post in the Replay Review section of the forum. My feeling on this unit is that it is completely fine and its power is well moderated by its low health and high vulnerability. This is a balance issue. I can deal with it doesn't mean anything. It will be simply op when compare to other nerfed light vehicle in WBP. In: COH2 Balance |
Thread: Why the flamer HT is not addressed in WBP?14 Dec 2016, 10:55 AM
The flame HT is more lethal and potent than you think of. Actually its damage output is even more consistent than T-70. It can wipe a retreating squad and have very good DPS that totally not rely on RNG and can 100% wipe out garrisoned team weapon that can't leave the building before the first hit. In: COH2 Balance |
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