Yes, but tweak to what? Not the Ostheer mortar. When something is already balanced to the majority then it's the minority one is being unbalanced. Brits faction itself has been full of flaws since its release, more than the WFA (I do play Brits myself, but I sincerely think that the faction needs a total revamp like OKW once faced in order to achieve balance).
In your video, there was no model killed with the 1st shot. 4 men still alive after 1st shot, but their hitpoints are reduced. The second hit kills them.
This can happen all the time, it can be that already in 1 hit all are dead, or that the mortar misses all the time and hit nothing.
No need to call it a cheat and create youtube videos with "cheating mortar" in it.
I have played for 2000 hours and I never experience destroying a full health team weapon with 1 mortar shot when playing ally. Happen all the time?lolll
Well, originally, the Ostheer mortar was created to take on 6-man squads of the Soviet. That's why it has rather good accuracy cause if it doesn't back then, why would anyone bother get it. Same go with Soviet mortar, it was created to take on 4-man squads of the Ostheer, so it has worse accuracy cause if it has the same accuracy as Ostheer mortar, it will completely annihilate Ostheer infantries (That's why USF mortar was such a powerful weapon despite being the exact same copy of the Ostheer mortar: It was because the enemy they fight against, rathar itself). The case with Brits will basically the same as how USF mortar perform towards Ostheer (4-man squads being attack by mortar designed to take on larger squad size).
In all honesty, the USF mortar should been the copy of the Soviet mortar, not the Ostheer one due to reasons above (The majority of both Ostheer and OKW infantry-based units are 4-man squads). Meanwhile, the situation with how Ostheer mortar perform toward Brits infantries is more tricky since Ostheer mortar perform fine and balance towards USF and Soviet (The majority of these two armies are 5-man and 6-man squads) but not the same early on with Brits (Later on they get 5-man for the majority of their troops, but early on quite problematic). In this case, I guess cope with it?
No,some tweak is needed. Just like the USF mortar.
The first hit kill one model of my vicker and the second hit DESTROY my vicker. WTF!!? It's just like the mortar never miss and 1 hit can completely annihilate the vicker!!! When axis players complaining USF mortar at the beginning, actually it's the same for UKF. And it is more unfair for UKF as the ost turbo mortar arrive much earlier than the USF pack howitzer and having better stat and being cheaper than the USF mortar after the WBP. Why ost mortar can be so op like reloading with 3.7 second per shot with super high accuracy when the only usage of the soviet one is used to counter the ost mortar ? No matter the OKW stuka and ostheer mortar just completely ruin UKF's team weapon play.
It's completely absurd.
Suggestion: Increase the scatter of Ost mortar or increase its reload speed.
Here is a quick poll. I have always found it weird that grenadiers were always locked behind a building. Ostheer loses a bit map control in seeing that they have to tech into a building for their standard infantry. Soviets can always build later for support weapons, while USF, UKF, and start with infantry and support weapons in there initial building. While their teching is expensive but they do not lose out on early map control from being able to rush towards a favored building. My suggestion is that swap the position of the MG 42 and the Grenadier. Panzerfausts would still require the building however.
With USF having a mortar, and the other factions having fast flamer clown cars while their counter the 222 costing twice more than it used to, I think ostheer needs to be more aggressive.
So yes.
You have to wait for 60 munition to get a flamer clown car which is always 4-5 minutes mark already. I don't think it is "fast". Faust is enough to counter clown car already.