Any specific reason why they use a HDD Raid5, instead of a larger SSD + backup?
How many VMs are we even talking about?
What you could certainly do for this build: go for a more reasonably priced mobo, and throw the money on some better PSU.
Cooler wise: have you considered the recommendation from scratchedpaintjob? hr02, broken, or noctua D14 / 15, L12, etc.
Kinda wondering why they just buy a new setup shortly after, if they could get a decent setup now with future upgrade possibilities. Xeon 2620v3 comes to mind. Adding a second one now or later, or even more Ram if required at any point, will certainly be better if they need a real workhorse.
Profile of kamk
Avatar Area
1
Posts: 764
General Information
Residence: Antarctica
Nationality: Antarctica
Residence: Antarctica
Nationality: Antarctica
Signature
Post History of kamk
Thread: building a non gaming computer.25 Jun 2015, 02:04 AM
|
Thread: new patch impression24 Jun 2015, 08:58 AM
COH1 style'ish gameplay is back, blobs get punished harder, and you need to have some sort of strategic opening instead of brute a-move force. Can't say i don't like it, but we'll see. Well written impression Lemon, as usual. In: COH2 Gameplay |
Thread: building a non gaming computer.23 Jun 2015, 08:28 AM
Well, the CPU is great for gaming and general heavy-duty consumer use, especially if you OC, but otherwise not so much, especially not with the stock cooler The HDDs depend on the usage. If it's just a dump then it's overkill. I certainly like the WD Reds as well. Still wondering why a software engineer needs 4x3 TB. For a few bucks more, one can easily get a Gold or Platin PSU. The current one is also overkill in terms of wattage. GPU is just passthrough from CPU (if integrated). Z97 is limited to 32 GB anyways, the board is also overpriced for it's features. Anyways, depends a lot on the usage of the PC now and in the future. In case of really heavy duty use and long term scaling, a DDR4 setup, or Dual Xeon, might make way more sense, otherwise i would go for the basic 4790, as suggested by scratchedpaintjob, maybe even some lower voltage model, or some Xeon v3 build. Just my 2 cents. |
Thread: building a non gaming computer.23 Jun 2015, 06:02 AM
... if somthing seems off let me know if you feel so inclined. ... I would probably change every component, maybe besides the chassis :/ Does he use this much disk space for plain dumping, or is it actually for data in use? Does he require lots of CPU power? Is memory correction needed? Does he maybe need more than 32 GB Ram in the future? |
Thread: Stug G vs. Soviet and Allied armor21 Jun 2015, 01:45 AM
They're indirectly nerfed due the buffs of counter units and changes on overall meta. Examples: - Guard Motor won't be as strong in the future > PTRS & 120s can't easily annihilate weapon teams anymore. - And now go a step further and think about 43s that are an option due the lack of precision strike. - Flame blobs won't instantly crit several models anymore either, giving you a lot more staying power. - Or StugE may not wipe infantry as fast anymore, but it takes now 7 instead of 5 penetrated Zook hits. - MGs have been buffed, so crowd control is a bit easier as well Hope you get my point. In: COH2 Gameplay |
Thread: A great article about steam statistics20 Jun 2015, 12:27 PM
Thanks for sharing a new steamspy article. Was quite a good read. The world is divided. Counter-Strike: GO players (red) vs Dota 2 players (blue) Nato countries: Fun "fact": NATO members prefer virtually shooting people. In: Scrap Yard |
Thread: Strategies for OKW vs Guard Motor18 Jun 2015, 21:32 PM
Upload it here: http://www.coh2.org/replay/upload Then give us the link. Preferably from a game where you want input on. Apropo replays: maybe create a topic for it here: http://www.coh2.org/forum/109/replay-reviews In: Strategy Desk |
Thread: Strategies for OKW vs Guard Motor18 Jun 2015, 13:00 PM
While FlakHT & Luchs can be good counters against infantry / Guard spam, they're still very vulnerable against double Guard Motor, and with insufficient micro you gonna lose your investment faster than you can hit surrender. A replay might be helpful, to see what went wrong, which map you played. And did you play in an AT, or random? Small hints in advance: Pak43 & support > 85 spam Stuka > 120s / infantry PFs / combined arms > Guards Now add a JP4 / Panther / KT, whatever is currently more needed, and your enemy shall have a "fun" time as well. In: Strategy Desk |
Thread: Will you play the new patch as often as you now play?18 Jun 2015, 12:37 PM
ill probably play more since mediums will be way more prevalent now Same reason for me. Hopefully people will do more than just plain 85 spam. We'll see. Also on a break till patch release, so technically i can only play more than before In: Lobby |
Thread: Patch notes for 23rd June18 Jun 2015, 12:04 PM
Those rumors may or may not be true, but does it actually matter in a state of flux? And yup, NDA is still in place. In: Lobby |
344962344436343843343817343027342732342068341733341712341697
Latest replays uploaded by kamk
-
neat comeback AchtAchter / kamk vs. Legendary / Nosliwby: kamk map: Crossing in the Woods1-1,258
-
VS?rf2$? ?