What all faction machine guns need -
1.Gunner in back formation like n cruzz's kappatch so not killed first and then in chain whole squad.
2.Suppressed squads grenade throwing range -66%.
3.25% extra recieved accuracy penalty removed(all except for 6 man maximspam)
If these universal changes are enacted mg42 alone would need a minor tweak only - something like 10% suppression or 20% traverse to make use of that arc.Compensate the buff with reducing vet 2 bonus for mg42.Slightly Better early,same later.
No thanks, I'd rather not have a return to CoH 1 style camp offs with MG's being the standard unit. The reason the MG 42 doesn't suppress as well can easily be attributed to a variety of things like the Russians tenacity or how US Soldiers were told "it's bark is worse than it's bite". Gameplay wise I feel it's perfect and other MG's should be brought in line with it.
It punishes poor micro, like all MG's should. IF you're quick enough you should be rewarded with a substantial advantage. MG's are a support weapon, they shouldn't be good in and of themselves (this works both ways allied MG's should be brought inline with it).