Thread: Centaur17 Sep 2015, 14:58 PM
So you still need twp, which is a vet 1 ability, to even counter the stock centaur with said pak40. Makes no sense, isn't balanced and should be changed. New twp system will stunn gun for few seconds, which allows the centaur to just plow along and circle the pak40 until its gun is back up.
Agreed, but only if you're stupid enough to not back it up with infantry. Just like an Ostwind vs M1/Zis/6pdr.
Again and again and again and freaking again: TWP is a vet 1 ability. It is utter bullshit that a pak40, let alone double pak 40s need veterancy to even have a chance against the stock Centaur. I say chance, because 9/10 times the centaur will rape the pak40s.
So riddle me this Batman, should the Jackson need HVAP rounds to reliably penetrate a King Tiger or Panther? Why Should it be locked to soft counter status? These tanks can both 1v1 beat the Jackson because the Jackson needs vet 1 to stand a chance of scaring them off. Because 9/10 the Jackson will loose to what it should hard counter.
Yes it is a soft counter and the Centaur is a hard counter to every weapon crew, infantry unit and anything lower than a P4.
Have you seen what AA guns can do to lightly armored vehicles? They should be powerful against vehicles that have less armor than a Panzer 4. But I can see your point it hard counters to large a variety of units, maybe removing the strafing fire ability and replacing it with AP/HE round split like the Sherman would mean that this unit can retain it's high damage/pen against vehicles but be nerfed against infantry?
Heck it can even damage a p4. No matter what you say to justify the thing, it will still be op.It can just drive over teller mines when vet2, not triggering it. It receives vet 2 after killing a few units.
Could you provide a video or a replay link of this behavior happening because I've yet to see this at all. I'm genuinely interested in seeing this. |
Thread: Centaur17 Sep 2015, 14:00 PM
Katikof, you do need twp to let your double pak 40 even stand a change against a rushed centaur. It can wipe them in seconds.
A single Pak 40 with TWP will destroy a Centaur quite rapidly. Without the Centaur having much effect. I've read this ability will be changed to a gun disable soon in which case I do believe the damage against Paks should be reduced. The primary reason why is was against nerfing damage was because of Pak stun terribleness.
Agreed, which was ny point vs CadianGuardsman. Yet the fact that centaur wipes at guns within the blink of an eye is just right out wrong and should be fixed.
See above. The Centaur is a hardcounter to the Pak, the Pak needs an ability to become the hardcounter to the centaur otherwise it's a soft counter when I learned game design I was taught that a soft counter is "a unit that can in certain situations beat it's opposing unit." The Pak is in my view currently a soft counter to the centaur. I feel that the Centaur beating a Pak is ok, given the fact that it has target weak point. Once it looses that then by all means reduce the damage. But I do believe that the Centaur should retain it's hard counter status against AT guns.
Same with how it just deletes squads, even on retreat
This I 100% agree needs to be fixed. But I don't believe the AA gun will be nerfed carefully. Relic has a bad habbit of over nerfing then over buffing. I guess I'm just worried about that. |
Thread: Centaur17 Sep 2015, 08:30 AM
Stop your gibberish and admit that the Centaur isn't borderline op, it is op. It costs the same as the Ostwind, yet deletes squads in mere seconds, can hardcounter double pak 40s frontally by just driving up to them and sniping them. You can't faust the thing, since it will delete the squad who is fausting it.
Paks can stun the vehicle. That is definitely a micro issue man. Additionally you can't sticky bomb an Ostwind easily (I'll grant the ost doesn't destroy squads though) maybe adding in an AOE suppress but a reduction of AOE damage would be nice.
Whether you like it or not, the thing needs serious nerfs and should not be able to hardcounter its hardcounters. It can deal significant damage to a P4 frontally, which is absurd.
An Infantry AT gun is a soft counter. A StuG/Panzer 4 is the hard counter. I've never seen the Centaur do it done from the front (I've never tried) but from the sides I'm inclined to agree. I'm not sure whether the Ostwind can do the same. A Decrease in it's penetration would balance this.
It's damage profile should be tweaked, so it can seriously deter infantry without insta deleting it and not wipe at guns in the blink of an eye. It also comes way to quick with the new September 17th patch, somewhat like 10-12 minutes. Instead of nerfing it to the ground, it should be tweaked slightly and come in later.
After reading the Sept 17 Patch I have to say... WTF. Relic Plis. If it comes out faster a slight damage reduction is in order, but I am still adamant it should be stronger than the Ost.
As for the Ostwind, don't for the love of god make it like the centaur. Make it either cheaper so it is worth it's cost, or buff it slightly so it gets near the now slightly nerfed Centaur and keep the cost the same.
Agreed making the Ost cheaper is a must.
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I'm cautious, I don't want to see the cancerous Inf AT weapon spam becoming prevalent for the USF... especially when they have snares. |
Holy crap, why didn't relic think of this!
+6/7 and 8 |
How about a Commonwealth Commander?
0CP - Canadian Infantry (like soviet guards, 5 men, can upgrade to M1 bazooka)
3CP - Gurkha Elite Infantry (similar to obers, 4 men, has "oorah" style ability)
4CP - Assault (modified to work on commonwealth infantry)
8CP - Mortar Cover
12CP-RAAF Air Assault (Precision Bombing run, followed by combined Rocket / MG strafe)
It would be an awesome doctrine. Hopefully we'll get it if they ever decide to thrw more commanders in... OKW and USF are still waiting for half the commanders that Ost/Sov hsve.
back on topic, The Roo would be an interesting and unique vehicle but I have to wonder if it would really add anything to the Brits. If it is added I hope it isn't as cheap and spammable as in CoH 1. |
Glorious 2 Pounder Main gun XD |
As a proud 'straylian I support this.
We need a ANZAC commander as well even though by 45 their were very few Aussie's fighting in Europe mainly in the RAAF.
Inb4 Aussie CAS commander with Kangaroo carriers and Diggers.
(Yes I know it was designed by Canada but I can dream!) |
Wha....
No the Comet does not need a buff. What drugs are you smoking? That tank wipes infantry squads bounces snares and generally wrecks face until Stugs amd Panthers come around where it becomes "merely" strong.
Sometimes I wonder.... |
Thread: Centaur16 Sep 2015, 04:26 AM
Well then why is it possible to AT Nade an Ostwind? Yet at the same time you stand by saying the Ostwind should not be buffed.
The Ostwind should be cheaper, and therefore able to to be inferior. A suggestion you seem to ignore. Rebalancing doesn't just mean nerfing/buffing. That's lazy rebalance and one of the first things you learn in game design both classic and computer.
Last time I checked the Faust also has a longer range.
So the Centaur should counter its soft counter and its hard counter, so you can only use Tanks against it. But the Ostwind shall be countered by both and remain inferior despite similar cost and role.
1) It should be made cheaper I agree with people 100% the Ost is over costed.
2) It's inferior in it's role in the same way a T-34 is not as good as a Panzer IV.
3) The AT gun is a soft counter as it is an Infantry base Anti Tank weapon. The Stug III is the hard counter.
4) Ostwinds are ridiculously good at de-crewing AT guns in my experience. -When the Ostheer actually don't skip and go directly to Panthers. (I understand they do that to get ready for the insanely powerful Churchill/AVRE/Crocodille.
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