I've got an idea:
We give OKW some sort of Heavy Pios. Let's call them Sturmpioniere, and give them a similar weapons profile like PGrens, for short- & mid ranged engagements, with lot's of DPS!
How does that sound?
Really not a huge fan of your idea, mainly because of the forced change in combat distance - a doctrinal upgrade might be a fun option to have though.
Early to mid game Sturms suffice, however lategame Sturms are on sweeping/repair duty pretty much full time. I agree on upgrade.
Off topic, pzgrens are okay because they're good at defending Osts support weapons and for flanks, two things the OKW lack.
@Katitof
Only dedicated anti-infantry squad of OKW are Obers. Pfusilier, falls, are utility units: JLI are *supposed* to be light force multiplier/recon but are currently OP, however their role is kept because Volks suck. |
Then I suppose its good that they have extremely potent stock elite infantry then, which they can protect with best handheld AT and being meat shields?
looking at it a different way, they have two long range infantry troop options. Making Volks CQC unit, without choice, lategame actually hurts the method you describe above because bleeding the blob with long range infantry/indirect is much easier. |
Completely makes sense for cheapest base, spammable, easily maintainable infantry to have best AT weapon and one of best AI weapons.
Seems like 100% balanced decision, we should implement it ASAP.
Dude, connect the dots.
MP44 stats would be roughly analogous to Cons PPSH with maybe less ranged DPS, and it would be acquired through Veterancy.
If they wanted to damage enemy troops high vet Volks would HAVE to engage at close to medium range, doing more damage while also taking more casualties in process.
In effect this change gives Volks more prominent role over call-in troops; however, Volks become more of a MP drain.
Gives OKW more viable strategies, isn't OP at all-is good.
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In lategame Volks serve no purpose except capping, crewing, and AT. Lategame OKW has no assault units, making them A-move focused, poor in close quarters, and exaberating their MP float problem. Having Volks transition from early game line that is supported by Sturms to lategame assault that supports Obers makes perfect sense. (Lategame Sturms are repairing/engineering, thus not ready for combat duty.)
I figure at vet 3 2 MP44 with stats similar to Con PPSH, maybe a tad better. At vet 5 they would get two more, meaning with Shrek upgrade entire squad would have assault rifles.
Obviously this effect shouldn't be overpowering at all- slowly decreasing long range power, encouraging attacking/taking casualties- while having Volks remain the "potent, frontline infantry" they should be at all game stages.
Idea could use tweaking but is good in principle, OKW has NO dedicated CQC assault units and currently Volks are overshadowed by call-in troops. |
i like the idea of PE thingy.
make usf tiering linear and unlocking better units within them an upgrade like TBF but choice is between faster next tech v. light vehicles.
lieutenant tier as ~25 fu to unlock 50cal and light mortar, 30 more fu for light vehicles, and captain for ~30fu for packhowi and at gun and the major, the unit for 30 fu and ~70 fu for the vehicles.
and make major arty not shitty. at least match the tommy arty - inaccurate shit but goes on for a long time.
Exactly, this. |
Point is increasing USF diversity, this =\= buffing USF.
I like Panzer Elite-teching, swap a buffed pack Howie with Scott, make light vehicles a T0 research. |
What about fixing OKW and Ostheer? Currently they're getting overrunned by allies.
I agree with OKW, but IMO the sheer amount of options Ost has means that they we'll always be relevant, if that makes sense.
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Nerf acceleration by 75 percent and buff HP to 2100
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OKW buildings are fine, maybe slight durability buff against certain weapons. |
Vet 5 doesn't matter when the bonus's it gives are worse. In the case of Brits and Recently Rifles/Cons they have more squished into less levels.
That's not the point, I'm for a nondoc x2 MP44 package on Volks anyway. If your argument directly related to the poor effectiveness of Volks within the OKW faction than it would have been valid; simply pointing out features of other factions and saying "I want" isn't a logical justification for anything, especially in a game with largely assymetric balance. |