Multiquote and Reply seems to be broken, but this is in response to BeefSurge and nigo.
We don't plan on making our own maps as we wanted it to work with Relic's standard fare and your favourite community maps. However we can modify some aspects of a map once it's loaded, such as changing the resource sectors to fit our own needs, so it's not like you'll be still be gathering munitions and fuel but have no purpose for them.
As for command and control, we used to have platoon command teams and vehicles for every platoon you could field. It was a nice idea, but it cluttered up the game without any real reason. While a unit like the US Lieutenant, Captain, and Major is nice if you only have one or two of them, having platoon commanders for everything - like a machine-gun platoon or an anti-tank gun platoon - adds very little to the gameplay while just piling on more units to manage. We suspected that players would not keep these command teams near their own platoon and instead send them off as regular infantry, and while we could have given them buffing auras to encourage keeping them near their platoons it seemed like a band-aid at best.
Some command teams do exist in FE, but only because removing them would be odd. For example a Soviet medium tank platoon is 3 tanks, one of those is the command tank, and since the Lieutenant's tank fought alongside the other two it's weird to remove it. The first squad in a US Armored Rifle platoon is also the command team, so we simply kept the first squad as-is rather than weirdly chop out a whole squad from it.
We did have plans for a battlegroup command team that you could deploy, but we wanted to get the core of the game done first.
Telephone wires won't factor in, and we're not sure how to even implement them even if we wanted to. Radios are assumed to be carried by some units in order to perform their duties, such as artillery observers.
As for news, working on the customization and deployment UI is taking longer than anticipated, mainly because we're not professional UI designers and so what worked perfectly in our minds didn't come together as cleanly as we'd hoped in game. But we've had a few eureka moments and progress is back on track.
Amazing! Ty for responding.