airdrop battle group is fine now
I hope raid tactics will be replaced with supply drops zone |
Is this seriously an issue? I've been playing Recon for long before this patch, and every day since the patch and I never see USF players make more than 1 I&R Pathfinder. Myself I usually only made 1 per match, as my first unit so I could contend with OKW sturmpio rushes.
I really only think it needed a price increase, it is already a more expensive unit than Grens, and the cooldown is pretty ridiculous. Might as well just make it a 1CP unit and be done with it, and remove all 0CP units in general. I've honestly never really encountered the scenario you describe in the hundreds of matches I've played using Recon (that is spamming I&R Pathfinders), then again I'm mostly playing 2v2, 3v3 and 4v4 not 1v1.
Other options they could have taken was moved the I&R Pathfinders sight range to 40 at vet0, and then 50 at vet1 or 2.
Anyways, I&R Pathfinder spam would be a hilariously bad strategy, as it would deprive you of grenades / snare and a core infantry unit, which you need Riflemen to fill in that void. Maybe instead they could have also limited USF players to only 1 I&R pathfinder squad at a time?
I mean there's so many options to balance this unit and they picked a very poor choice IMO.
Sanders dont play allies
He always just saying "axis view"
290mp for ir pathfinder?
what a ridiculous patch
Sanders, go to play recon support and comeback here |
light vehicle raid is fine
0cp ir pathfinders need to have their cost increased
paradrop moved to 3 or 4 cp and slight cost increase (325mp + 80mp for paras AND at gun whilst airborne doc only gets paras for 380mp??)
greyhound is fine
butterfly bombs come down too quickly, need a longer time for that
u should go to play recon support
and comeback here |
greyhound = downgrade version luchs
just use ATG or Puma and Wait till the first medium tank arrives.
maybe airborne battle grounp should be go to cp3, but greyhound is not OP
if u lost by greyhound spam, that is just your skill problem
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Simply put, game is hard, nerf pls.
And regarless what you say, sturm are paper soldiers, expensive AF and no one with more than 1 neuron will kamikaze them for a single riflemen squad. You can do the math anytime. Now if your complaint is why (300+260)560 MP beats 280... I cant really tell why...
1v1 stationary riflemen destroy sturms.
1v1 rushing riflemen beats volks.
2 riflemen focusing a single rushing sturmpios, and then taking out the trash of the remaining volk squad, seems pretty reasonable. All your problems solved.
1v1 stationary riflemen destroy sturms. -> strum win in mid-close range
1v1 rushing rifleman cant beat volk behind the cover
almost situation rifleman hugging into volks behind the cover and lost MP efficiency
if rifleman hugging into volks safely, volk just throw flame nade and can beat easily again
also volks get better weapon earlier than rifleman and MP snowballing starts here
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Rifleman Veterancy
Vet 1: Unlocks the 'Anti-Tank Rifle Grenade' ability
Vet 2: -23% received accuracy, -20% weapon cooldown
Vet 3: -15% received accuracy,+30% accuracy, -50% ability recharge time, +25% grenade range
Rather than a straight up buff to rifleman, I believe they (along with some other units such as Grenadiers) could use something I like to call "Veterancy Smoothing". Basically most units in the game do not receive a combat related bonus at Vet 1 and then get a huge bonus at Veterancy 2/3. I would like to see these bonuses/power spikes spread out across each veterancy level to make the unit performance more consistent and gradual as they vet up.
Example of New Rifleman Vet
Vet 1 : -12.6% received accuracy,+10% accuracy, Unlocks Rifle Grenade
Vet 2 : -12.6% received accuracy,+10% accuracy, -20% Weapon Cooldown
Vet 3 : -12.6% received accuracy,+10% accuracy, -50% ability recharge time, +25% grenade range
+1
good example |
That's because Overwatch Doctrine is banned in this season's King of Hill. And no one build 3 or 4 squads of JLI.
So two squads of same unit is called spamming by your definition?
yep all games in okw players choose scavenge doctrine and use 1 or 2 JLI
is it not "spam"?
Just go to play brits and build bofos for counter JLI u said ^^ |
I like slight change better than overnerf. And I think JLI's current price is fine, since without G43, it has same combat potent as Pathfinder.
The problem lays in Overwatch Doctrine, this doctrine is too versatile comparing to other doctrines. That's why we never see JLI spam with Scavenge Doctrine.
What a u talking about?
did u see King of the hill league?
all okw players choose scavenge doctrine and spam JLI
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buff KT and give every faction an opportunity to produce heavy tanks with nondoctrine
That will be fair : )
isn't it? |
so many okw whining bois here, lol |