My suggestion
0cp) rifleman field defence
0cp) rifleman veteran leader - merge flare and sprint and put in here, 60muni, equip 1 thompson, gain exp more +10%, accuracy +10%
Ez8 is fine
just add 'swapping HVAP' plz |
The same argument was used when the USF mortar was introduced and has been proven that even when it almost identical to Ostheer mortars it was broken (after the bugs where fixed).
For the mother land is starting to look problematic.
Riflemen with bars and R.E. with flamer and smoke grenades are far more effective than Grenadiers even with g43, while facing less lethal opposition.
USF blob are very effective there no reason to make more effective by allowing them to run around.
So, are u play USF with rifle company?
u are saying "USF blob is strong, so there no reason to make more effective by allowing them to run around"
why dont u use "sprint with blobing?"
or just your "not play but thinking?"
Nobody use sprint. it is fact
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Mechanized counter attack doctrine
Theme : Solid structures and fortified armor defend the enemy's attack and mechanized combat groups immediately begin counterattack
0cp) SdKfz 250 Half-track
2cp) Defensive fortification
5cp) Hull down
6cp) Assault and hold
13cp) King tiger
vet 1 : scatter -20%, cannon rotation +40%, combat blitz
vet 2 : can access "spear head" skill, accel speed +30%
vet 3 : reload -20%, accuracy +20%
Strategies and Rational
Defensive fortification defend enemy's attack and Mechanized battle group with 250 half-track begin counterattack
Assault and hold buff will help your counter attack
250 half-track is the key of this doctrine
The 250 half-track is the fastest fortification and the fastest counter-attack unit
While 250 half-track defend enemy attack, you need to rebuild the fortified structure on new captured territory
The enemy will be embarrassed by your quick counterattack and re-fortified
Hulled-down King Tiger provides powerful defense through spearhead mode and go to enemy territory for break enemy's breath.
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Guard rifle advancing Tactics
Theme : Advance with heavy support, collapes the line with heavy armor&guard rifles
2cp) guard rifle infantry
4cp) smoke bombs = ostheer skill
7cp) Incendiary Artillery Barrage
7cp) Soviet March - 110 muni, buff soviet units, 50second
infantry - speed 1->2, accuracy +20%
vehicle - max speed 20%, accel speed 30%,, accuracy +30%, reload time -20%
13cp) IS-2 heavy tank
Strategies and Rational
smoke bomb will conceal allies advancing force or cover enemy heavy range weapon
Incendiary Artillery Barrage is good for neutralize enemy fortification
Guard rifle and IS-2 will lead soviet advance and breakthrough enemy defense
"Soviet march" will help soviet advancing troops
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3 Rifles -> LT -> 1 para works well.
Pathfinders are overrated, don't bother. Paratroopers are the best american squad in the game.
How can prepare Anti-vehicle? liuetnant's small 1 bazooka?
How can build light vehicle? 50cal? ambulance? NO MP, dude
Paratroopers are the best american squad in the game? sure, "best american to kill" for axis ^^
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Recon support company had so many nerf...
3 carbine is not strong because IR pathfinder target size is just 1
problem is not only IR pathfinder
plz buff M8 CP(5->4)
who call the light vehicle in "medium tank timing"? no one use M8
And poor cannon dmg cant deal with other light vehicle(just 40! buff to 80 back!)
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Royal Cavalry Regiment
Theme : This regiment is focusing on "combined arms and mobile attack"
M3 command vehicle can supply weapon and buff allies unit for "combined arms"
churchile crocodile tank destroy enemy line while "combined arms" is attacking and Typhoon Rocket strike will protect allies vehicle
0cp) Cavalry infantry section - 280/26 mp, 4man-squad(can increase the size to bolster upgrade), Equipped 4 sten smg and can upgrade 2 thompson(60 muni)
cover bonus deleted, can upgrade medic kit or Pyrotechnics Supplies
Cavalry infantry can attack while they are boarding universal carrier
ability : mills bomb(need unlock), Smoke grenade(need vet1), gammon bomb(hammer tatic), M6 mine(anvil tactic)
Vet 0 target size 0.88
vet 1 : can access smoke grenade, cooldown -20%
vet 2 : received accuracy -20%, reload time -20%
vet 3 : accuracy +20%, unit can sprint during command vehicle buff
4cp) M3 command vehicle - buff allies units(=command vehicle buff), can resupply weapons, 300MP/40fuel
6cp) Vehicle Crew Repairs
12cp) Typhoon Rocket strike = USF P-47 Rocket strike
13cp) churchile crocodile tank
Strategies and Rational
cavalry IS is good CQC unit and can be enhanced if vehicle is near to him
In early game, UKF players can play aggresive with cavalry IS&universal carrier
Resupply M3 command vehicle support mobile attack and drop the weapon for organize attack formation on the field directly
In late game, Chuchile crocodile will demolish enemy weapon team defense line and Typoon can protect allies vehicles from enemy counter attack
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Are paras worth using?
Yes.
Is Airborne worth using?
No.
"para"s?
USF cant hold 2 rifles+1 pathfinder until cp3
And 3~4 rifle build cant drop 1~2 airborne because there is no MP
MP dont drop from sky, u know?
Ostruppen is too weak.... -> so use 1 more squad! -> WoW, great! i didnt know that! thx!!
Every poor unit is good when use 2 than 1
ur answer is silly
poor target size -> just drain MP cost
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airborne need some target size buff |
Panzer hunting doctrine
Theme : The concept of this doctrine is "Anti-tank defense&Capture the enemy vehicle" and "ostheer units"
0cp) Anti tank support
SP can upgrade "panzer hunting training" - 60muni, equip 1 panzershrek(SP can equip 2 panzershrek max, 60+90) and can use "vehicle detection"
Kubelwagen can build schu-mine and can use "vehicle detection"
2cp) Pak 40
3cp) shoot the weak point!
volks and obersoldaten can use panzerfaust to vehicle's weak point(40 muni) - not replace panzerfaust, add 1 more skill("shoot the weak point!")
dmg increase 100->140 and paralyze vehicle 1.5 second, cant make engine damage
cooltime share panzerfaust
If vehicle died from this skill, vehicle will abandon
definitely
7cp) HEAT shell
13cp) Tiger tank - okw tiger is different from ostheer tiger
vet 1 : unlock Combat Blitz
vet 2 : range +5, accuracy +20%, scatter -20%, sight +15
vet 3 : reload time -30%, rotation speed +20%, max speed +20%, accel speed +20%
vet 4 : command tank buff to aliies unit(decrease received damage -20%, except tiger tank)
vet 5 : tiger tank can call artilery barrage(elite armor skill) and smoke
Top mounted gunner model change to officer model in vet 4
Strategies and Rational
Kubelwagen can build schu-mine everywhere easily and fast
SP with 2 shrek and Pak 40 defense enemy vehicle and HEAT shell also good for panzer-hunting
Enhanced Panzerfaust is for capturing enemy vehicle and can be additional snare support for infantry
CP 13 Tiger tank have scarcity itself and okw can experience Tiger tank during OKW playing
~vet 3 is same as ostheer but vet 4 and vet 5 is added new abillty for high value
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