Why not sending that mail to Sega? With a copy to different Game reviews web/paper + ESL sponsors.
If it doesn't work inside the community, just take the next step and make it public.
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Thread: Attention clan leaders3 Oct 2014, 11:04 AM
In: Lobby |
Thread: RELIC: how about an update_news_something3 Oct 2014, 09:46 AM
/bow You made my day In: Lobby |
Thread: RELIC: how about an update_news_something3 Oct 2014, 07:05 AM
Can someone please explain to me the importance of having such an NDA in the first place? How does it serve to benefit anyone? When you do nothing, a NDA is a good option to hide it In: Lobby |
Thread: win-lose-ratio from 15.9. - 25.9.2014 + much more1 Oct 2014, 16:33 PM
Don't know why you are shouting to each other when Relic, the one who should be there talking to us is just nonexistent. They have no strategy, no ideas, no communication plan, nothing to break the ice with the community. You know something like: We are not happy with that We are trying to change that We are happy with that This is working as expected Our vision of Balance between factions is So our Idea is Faction A domine early game while Faction B dominate mid game We want people to spam unit - we don't want people to spam unit We would like to experiment something with This unit is maybe too powerful but This unit is underperforming we have a plan for etc... Nothing of this on a regular basis. Nothing to keep the community informed etc.. Relic sucks - it's not new but it's true. should add that to my signature... In: COH2 Balance |
Thread: Why are there so few good players in the CoH2 playerbase.30 Sep 2014, 17:59 PM
It is where we come back to COHO, the community was largest for a 5 years old graphiq game but perfect to develop a kind of free to play RTS. The major failure for Relic is probably to not have take the experience from COHO and develop something new from that direction. They prefered to play safety including minor ideas like bulletins and many DLC commanders. The problem is DLC don't forge a community and today what bring money is a proper community. What makes Blizzard games success: A community same if Diablo3 was a shit when release, Blizzard kept his community through his portal. What makes Dota2 and LOL competitive: A proper community leaded by pro-players. What makes Relic fail everything around: They do not take care of their community - I would say they don't give a shit about us. Just look at their own website, its look like 5 years back mentality. They are completely lost in trying to develop a single campaign that will be played over 1 week or 2 and that's it, people buying it will most likely going to another game. Its take a lot of resource to develop this kind of DLC for what? a direct cash entry and nothing behind. Now look back a Valve with Dota2, the last compendium, they had to add new steps to the cash pool, people were giving their money just to have a 4 items and premium access to watch in live the tournament... Stopping COHO was probably a good decision with the cash model wasn't good enough. Not trying to comeback to this model with new ideas was the worst. In: COH2 Gameplay |
Thread: Heavy tanks - easy use30 Sep 2014, 13:12 PM
I believe the solution relic is going to implement is to nerf call-ins generally - increase the fuel cost moderately, then apply a discount for tiering. So a Tiger might now be 270 fuel, with -20 fuel for each of the following buildings you constructed: If your tiers units can't deal with the heavies, it's not going to change anything. Heavies need to cost something to be maintain. What is problematic is that you can lost 2 mediums tanks to bring a heavy to 10% of his life. You'll have to replace your tanks with fuel while the heavy is repaired and vetted for free. In: COH2 Balance |
Thread: USF .50 HMG could use an improvement29 Sep 2014, 15:36 PM
I don't really understand how you are supposed to counter a highly mobile Kubel with a static HMG, it's pretty well the exact opposite. Someone developping this idea in the topic can bring me some light on it? In: COH2 Balance |
Thread: Intel Bulletin Duplicates29 Sep 2014, 15:28 PM
The hidden message is that you play too much USF. Coupled with the current USF meta, it's pretty clear: switch to OKW faction. In: Lobby |
Thread: USF out of Meta for a while.28 Sep 2014, 20:36 PM
I started to develop a theory about how Relic devs were managing balance stuff around COH2 in another post but I would like to make a proper topic about it since there are a lot of nerf/OP OKW topics are popping up those days. I'm a USF player, love that faction since vCoH so I'm mainly impacted with the current meta. On side, I'm also IRL analyst and work a lot on quality processes so it helps me to develop some ideas around the state of the actual balance. Balance is like process, you've got 4 factions and each faction must be equal with the 3 others. So in definitive you need 4 balances process inside the game. Sov vs Ostheer Sov vs OKW OKW vs USF USF vs Ostheer My theory is simple: To make it simple, let's say Relic is enough satisfy with the Sov vs Ostheer balance and USF vs Ostheer one. Its obviously need some more tweak for heavy late game units but it isn't something that affect the overall balance in those cases if you only consider 1vs1 balance. And this point is really important, what only matter today is 1vs1 - Not that I'm happy about that - this is just a fact, what Relic says. So what more? OKW isn't balance with any faction. Probably because his own meta break a lot the balance concept lying inside the game. Forwarded building, only elite infantry excepted volks, highest vet etc... As a quality rule in order to improve a process, it is better to go one step per one. You identify the biggest issue in the process/game and you solve it. What is the biggest issue in term of balance? Sov cheese strat only reliable to fight OKW faction. Why the biggest, why first and not USF first? Simply because if you try to solve it last, the patch can simply negate all other changes you've made to balance OKW vs USF. So Relic wants Sov vs OKW not being anymore only based on cheesy strats. How to? Since Sov vs Ostheer is enough well balanced, it is difficult to change Sov stats units. Because it would impact Sov / Ostheer match-up. So Relic plays with OKW values to break Sov cheesy strategies. The Kubel is the perfect example. Let's see why it has been improved, to counter Sniper cheesy strats and it works not that bad. And collateral damage for USF aren't important, what is important today is to balance Sov OKW match-up. This is also why Assault Engineer squads had been hotfix in a couple of days after the last major patch and the Kubel only after a week. Because AE squads were breaking the USF / Ostheer match-up when the Kubel was showing interesting stats vs Sov. A week later, Relic decided to smoothly nerf the kubel and OKW faction. Probably the release a bit of pressure from the player community and maybe because the Kubel was a bit overperforming vs Sov, but nothing around USF vs OKW match-up. So this is where we are. Relic will probably bring couple of others tweaks to OKW faction only to balance the match-up vs Sov. It can take a bit of time, probably until November. One reason for that: The release of Ardenne Assault pack. At this time, it will be more than necessary to balance the game with USF. A side idea can also be that Relic isn't happy with USF build order. There is a gap of unit design between USF and other factions. Each other faction can easily access to 4-5 units in the 2 firsts minutes when USF only has 2 - one being only dedicated to cap&repair. The AA pack could be the opportunity to bring that change in the meta. Another reason for Relic to not touch USF faction balance till then. It is just an idea, a theory, if you have another one, share it. In: COH2 Balance |
Thread: win-lose-ratio from 15.9. - 25.9.2014 + much more28 Sep 2014, 18:59 PM
They were about to fail their invasion in France, The only tank brigade France had push them back because the P3 was too weak compare to French tanks, it could barely pierce the armor. What make them finally won: of course, competent Head of Army than French ones (not difficult at this time), Tank radio on every tank (only the tank battalion leader had a radio on French side) and Stukas. Germamy won the early war with a better airforce (well French airforce was barely inexistent, it goes in peer with the HQ level of competency) and lost it when they lost they're air superiority. France army could also have retreat over the Seine and hold here, but they decided to surrender... In: COH2 Balance |
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