someone on steam workshop make a modified version of Attrition gamemode with supplys:
http://steamcommunity.com/sharedfiles/filedetails/?id=335080995&searchtext=
I don't want to hurt pqumsieh cause Attrition mod is a really good idea but that one sounds more interesting.
Coming back to Attrition game mode itself. there is maybe a way to have something funniest and enforce people to play aggressive but on the same time to have more options available.
So instead of a mode - 1st to XX pts won the game, why not a count down
but owning flags only slowdown it for your team.
I.E
Everyone start with 500 points. when the game start, everyone lose 10 points every 10 seconds.
If nobody hold a victory point in the entire game, the game ends around 8 minutes as a draw.
For every victory point hold, it reduces the number of point lost by 2. According to the fact there are 3 VPs per map in general, holding 3 VPs reduces the CD to 6 points per 10 seconds for the team.
From that, you can add supply drops for each team on a regular basis, like every 2 minutes. So people can reinforce and build strategy around.
Supplies can be different from the usual MP/Ammo/Fuel. I don't know if it is possible but, why not a vet bonus crate, an healing one and a fast repair kit (only pickable by a motorized unit).
It can be a mix or, rounded - 1st scheduled drops are Bonus, 2nd are MP/Ammo/Fuel, 3rd are bonus etc...
Any comment on that idea?