Go play more than 3 games as OKW and then talk to me champ
Relation with the grenade question.... 0, I'm just amazed by your argumentation and reproduce it.
Thread: OKW is completely out of control8 Dec 2015, 08:11 AM
Relation with the grenade question.... 0, I'm just amazed by your argumentation and reproduce it. In: COH2 Balance |
Thread: Struggling vs OKW 1v1 (Dec patch)7 Dec 2015, 23:34 PM
Luchs: My opinion is you can't do shit vs a well microed Luchs. There are too many shrecks on the field the moment your Stuart hit the field to be a treat to him or he seriously fucked his micro. I prefer to go Lieutenant + Zooks + Half-track to take the volks blob suppressed and try some hit on the Luchs but guess what last time I tried to kill a Luchs with zook, it missed 2x2 volleys in a raw, can't help vs bad luck. So eventually you'll take the Luchs out to face the Pz4 or Panther afterward. Why I also prefer the Half-track: Both the HT and the Stuart are pointless vs the OKW Pz4 and Panther. I mean ok, a Stuart is interesting with the stun + an tank in support, but here again, what do you do vs the shreck blob? Better having a HT to suppress the blob and Zooks + tanks vs the Pz4. With a bit of micro I manage to save the HT quite a long time every game. In addition it become a source of frustration for the other player so he may lose his temper to kill it and do something stupid that can benefice you. Early game: It is sad to say but, blob. I send my RE capping and keep my rifles close to my cutoff until I have 3 squads. I fact, I let him attack the first round. Your RE should be able to take down the Kubel alone with some micro. And then I start blobbing with 3 rifles asap, my goal is to seek confrontation and focus fire on the sturm, ideally I take it down. And repeat. Lieutenant Once the lieutenant bought, it depends on the map and how you are engaged, M20 to harass his fuel or .50 to use it with your blob. Yes use the .50 with your 3RM. It is easy, you send your blob A-move in a direction and when you start fighting you keep microing your RMs squads, the .50 setup alone and start suppressing from behind. Zooks: equip your zooks on RE HT: keep the zooks close to the HT and use it as a central point, always keep your RM in front of them and if you have to hard retreat all of them, retreat the HT as well. Panic button If I can't kill the Luchs fast enough, it also means I didn't cut if fuel or took enough advantage so I expect Pz4, In this case I go Armor for a fast M10. If I took the Luch and I'm confident I can handle him, I go Major first or not, honestly I'll probably go Armor in any case ![]() Personally I end up many games vs OKW with 2x.50, I use 1 for capping and harassing and 1 to protect my flank. Just A-move it so it only set up when he sees enemies. |
Thread: OKW is completely out of control7 Dec 2015, 23:04 PM
Still trying to figure out if you are trolling or not. If not, can I have a laser gun insta wipe all squad/tank in a 55m range? Can be more expensive than a KT if you want. In: COH2 Balance |
Thread: Time for Statistics7 Dec 2015, 07:52 AM
I think we should wait 1 week. Let the meta setlle down and then start making asuptions in 1vs1. Do it again and explain us how to use the meta with Brit ![]() After all you are our Strategist in this forum. I'd love to read you about Brit and new meta. In: COH2 Balance |
Thread: Relic must act !!! OKW need tone down & Brtis need buffs6 Dec 2015, 10:15 AM
So we can close the forum, because the true minority of skilled players aren't bothering coming there to speak on those forum. Actually it is a fight between a minority of 1vs1 average skilled players fighting a majority of 3vs3+ average skilled players. Oh and I love how, in since a couple of months we have the ultra minority of 2vs2 players who are now arguing the game should be balance around their mod but not around others, thanks for having 2 fake strategists adept of 2vs2 lobbying on this forum days after days. In: COH2 Gameplay |
Thread: USF crew repair nurfed?5 Dec 2015, 18:04 PM
Just a question of feeling, I don't know where to look the stats numbers. But it seems to me it take much more time to repair stuff with the crew. Just an impression on several games. In: COH2 Gameplay |
Thread: OPKW nerf.5 Dec 2015, 18:00 PM
Then Bye ![]() The balance problem lies around volks. Or Relic keep them that strong but they must add pay tolls for grenades and shreks or Relic put them back as weak meatshield and leave those abilities free to access. There are enough natural buff already in place with the removal of fuel/amo starvation. OKW is in a situation when their only downside is a lack of suppression which is lol, they simply don't need it with all the fire power they have early game. The issue isn't only on the Fuel cost, but the mp, as USF you bleed like a stuff pig vs them and when they also start throwing their flamnade it is impossible to follow. So I agree on being on the backfoot early game but when the early game dominance is followed by mid game dominance and late game dominance, there is nothing to do vs equal skill players. Comparing USF and OKW is dump by the way, at least until Relic gives a fuel free wc51 and Atgun in T0. yes with those tools at disposal, we could start speaking of mirroring. In: COH2 Gameplay |
Thread: OPKW nerf.5 Dec 2015, 13:15 PM
Faust would be 10 times worst than Shrek, 1 faust is enough to engine damage anything inferior to sherman, I let you imagine what happens if you get catch by 1 faust from a volks blob. The problem with Volks is the spam, Relic must add tolls on OKW abilities so the player cannot simply build 1 after 1 his volks: Add a 100mp/15 fuel toll to unlock shrek Add a 100mp/15 fuel toll to unlock flamnade Or at least if Relic doesn't want to add tolls, link the flamnade to T1 and shrek to T2 or the opposite if you want. In: COH2 Gameplay |
Thread: RIP Rear Echelon :'C5 Dec 2015, 06:02 AM
Don't look it in a vacuum please, How many RE are you usually building in a match and how many Engineer and for which purpose? They also scale better and can have a BAR with the FT. If spaming Engineer/FT was viable, SPrice would have already do it. In: COH2 Balance |
Thread: RIP Rear Echelon :'C4 Dec 2015, 10:29 AM
Anything would have been better than just increasing their price and dps but not their survivability. In: COH2 Balance |