How 65 fuel luchs decreas your munny income so you dont have for shreck ?
Also saying fast luchs delay p4 is like saing stuar delay sherman
Yeah I made a mistake on shreck
But anyway, it is USF meta to build a medium actually while OKW is just going strait to T3/Pz4. Forcing them to build a Luch/flack-HT is actually a good deal if T3 also sees a fuel price increase.
I'm supposed to be a kind of Allied Fanboy, don't make me defending to much OKW
but from my 1vs1 experience USF vs OKW the Shwerer HQ is the masterpiece of OKW defense, getting it delayed by 50 fuel is already a big nerf, same with a regular fuel income in compensation.
Before last patch, I was able to rush OKW regiment HQ with or T1 Rifle/HT/Zook/.50 or T2 Rifle/Capt/Atgun/Stuart to take it down simply because OKW players weren't fast enough to build their Shwerer. (Some players were delaying it deployment to make sure they had fuel in case of need)
What have change last patch? Kubel + Sturm rush + fast 2xISG suppression meta delayed the windows of strike enough to make it too much uncertain + players insta building Shwerer to cover their ISG.
With the removal of Kubel suppression + ISG suppresion, any OKW player will need a flack-HT or a Luch to counter a mid game heavy push or to go MG34 doctrines.
My opinion is that a good multi directional attack on a Med truck early enough mid-game has good chance to work in this next patch.
As USF,
you need T1 50+15+50 = 115 fuel + 120 ammo to have a REzook + .50 + M15, more than enough to attack with your rifles a Med truck (M15+zooks kill the med truck, .50 + rifles suppress and kill around)
You need T2 60+70= 130 fuel to get Capt+Atgun+ stuart, Capt + Atgun to take out the Med truck and Stuart + Rifles to kill around.
I may be wrong, but the way I see it, if 2xsturm start + kubel spam isn't too cheesy early game, as OKW you'll need to spend fuel to counter USF mid game.
Aside, as I said before, I'm more in favor to make OKW paid their side abilities/packages than increasing panther/pz4 prices.