been playing around with usf a lot lately, and been watching some streams and im here to show you how to abuse usf to the MAX
build order:
rifle
rifle
rifle
lieutenant
ambulance
weapon racks > 1 zook on RE 1 zook on rifle, transition overtime into 1 zook 1 bar/lmg on every squad
m20 (situational)
mortar halftrack
50cal
mortar halftrack
50cal
major
scott/jackson
scott/jackson
in an ideal scenario where you dont lose any units this is the build order. the focus of the build is to assert infantry dominance in the midgame, using 50cals to contain enemy infantry, mortar halftracks to apply constant manpower bleed and damage against enemy infantry, and using your own infantry as bazooka and lmg screens against the luchs and 222.
if you follow the build closely and the match is some what even, you should have atleast 2 zooks and a few vet 1 rifles to stave off the luchs push at 6:00 min.
Mortar halftrack:
dies in 2 shots to AT
40 fuel, delays tech
really accurate
has berry good white phosphorous
very mobile
cant be counter barraged
cant be stukad
can only be killed by cloaked raketens or diving light vehicles
using double mortar halftrack bound to 1 control group, just continuosly right click stationary infantry squads and use the barrage ability on weapon teams. there is actually no counter to the mortar halftrack if you play this right. if you keep it behind your rifle and 50cal screen, pumas, luchs, and 222s wont be able to kill the mortar halftracks before you can kill them. even if they do dive and manage to take one out, your infantry screen should be able to snare and just zook it down. the most dangerous thing to be aware of is cloaked raketens sneaking up, especially when your mortar halftracks are pushed up trying to barrage a schwerer or medic truck. just have good awareness and micro!
also if you manage to secure the early game advantage in fuel and munitions, plant some mines with ur riflemen to help prevent a light vehicle rush totally fucking you up.
axis infantry has a tendency to overwhelm allied infantry in the mid game, the reason being in my opinion that they dont have to go back to base to upgrade their weapons, where as allied infantry need to tech and go back to base. to prevent this, constantly be upgrading your squads with lmgs (or bars on certain maps like dusseldorf), and use ur riflemen and 50cals in tandem to contain enemy infantry. a suppressed squad is combat ineffective. remember, your riflemen are mostly their to hold the line and deal a little bit of damage, the main infantry killer should really be the mortar halftracks.
if executed correctly, the game should be going in your favor as the late game comes around. in the best case scenario, panzer4s come out around the 16 minute mark, and by that time your whole army should have 1 zook per squad (RE, rifle, rifle, rifle, lt - atleast 5 zooks), and you can go double jacksons to really fuck enemy mediums up. ideally the enemy infantry will be low vet due to you wiping all their starting shit with your mortar halftrack, and your own rifles will be vet 3 with lmgs letting you just roll around the map as you please.
as the late game progresses, youll probably mis micro or the enemy will do some reckless armor rush to kill your halftracks, in that case just replace them with scotts. try to maintain 2x jacksons to help deal with armor, and keep your rifles alive.
matchups:
ostheer - just mind the mg42 during the first fight. where theres a pioneer, theres an mg42. u really have to flex ur infantry flanking skills until ur mortar halftrack comes out to barrage the mg42. 222s arent really a threat to ur mortar halftracks, as long as u have vet 1 rifles and a zook or two around. grens get fucked by mortar halftracks. careful for the p4 rush, remember to get zooks
okw-battlegroup - theres no counter to your mortar halftracks here, other than cloaked raketens somehow getting past ur rifles. pretty easy mid game, just completely contain with 50cals and kill with mortars. white phosphorous on the battlegroup to be berry annoying. watch out for the jp4/pz4.
okw-mechanized - a little mroe scary cause of the luchs, but with proper awareness they cant really do much. keep their infantry contained and retreat backing to base with the mortar ht and 50cal, and just keep ur rifles screening. no one makes pumas anyways. their tanks will be delayed.
some replays if u want to watch. theyre not the best games but u get the idea
good luck out their lads
)))
special thnx to troyd for inspiring this