Instead of HVAP round, Jackson should have a permanent upgrade.
Vanilla Jackson from T3 could be adjusted to only be good vs medium. Then an individual upgrade would make it better vs heavies but losing powerness vs medium.
Anyway, in the current USF format design the Jackson will never be balanced. I mean, it is as per design supposed to counter medium, heavies and super heavies for the only reason USF does not have anything else to do so. So how can you balance it?
The other option is to bring back the vcoh barrel upgrade on the sherman here again as an individual upgrade. So you can upgrade your sherman to fight mediums and then have the Jackson only specialized vs heavies and super heavies. In fact what Mr.Smith and the mod team introduced with the mechanized doctrine but as stock option for the sherman with a AT power buff. Those upgraded shermans would lose their IA power as an exhange.
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Post History of Esxile
Thread: What is the weakness from Jackson?15 Jan 2018, 08:08 AM
In: COH2 Balance |
Thread: What is the weakness from Jackson?13 Jan 2018, 18:18 PM
So you actually find great excuses for the Stug but not for the Jackson. In: COH2 Balance |
Thread: What is the weakness from Jackson?13 Jan 2018, 16:59 PM
missclick... In: COH2 Balance |
Thread: What is the weakness from Jackson?13 Jan 2018, 16:57 PM
for 5 range it's not gonna change much theys still out range (and afterall rak is good at gun with 50 range right ? Everyone in the forum says it or you are an axis fanboy so changing the range to 55 for 360 turret Td should not change much) If it not gonna change much, what do you want to change it?
Then why again Ostheer has Stug? After all they have pak40 and shreck. In: COH2 Balance |
Thread: New CoH Community Manager?12 Jan 2018, 08:33 AM
It has been demonstrated that this decision was Relic and those who took it and supported it have left the company. In: Lobby |
Thread: Nerfing Indirect Fire11 Jan 2018, 07:43 AM
Add a setup time for all Rocket arty, something like 3/5 seconds In: COH2 Balance |
Thread: OKW is absolutely trash now, rebalance this asap!28 Dec 2017, 13:43 PM
That's a flaw in WFA army design. I have the feeling forcing T1 and T2 to be deployed for USF and OKW before being able to get T3 would solve many problems with the according fuel and MP price adjustment for all of their units. What you are proposing would probably brings back OKW into OP state, having all tools and upgrades available with 1 building. In: COH2 Balance |
Thread: My thoughts about DBP and going forward22 Dec 2017, 08:07 AM
I think you should align your expectations with what is possible to achieve. Of course Relic isn't going to allow any modding team to completely rework the game. There is a need to a certain continuity with what is in place and how to balance it. And I don't really understand what you said about the M10, the unit is now tied to tier3, USF doesn't have anymore an emergency tank at disposal. In: Lobby |
Thread: Meta21 Dec 2017, 20:35 PM
That's hard to say what the meta will be, people are trying a lot of stuff now, nothing relevant can come so early after the patch. What I have seen as USF on 2vs2 is a return of HMG spam from both Ostheer and OKW. In this matter Rail&Metal / Minsk / karkof are still insta-ban for me. USF mortar can smoke yes, but not two area at the same time and multiple HMG make it impossible to progress. Still there is a lot to test and try to figure out what the meta will be. In: COH2 Gameplay |
Thread: Squad Decoupling, Squads Unable to Cap, Grenades Fly Too Far21 Dec 2017, 20:25 PM
I had a full Riflemen squad on the ground, I thought What suppressed them!! but they were not suppressed, just couching to fire In: COH2 Bugs |
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