Perhabs some competitive players will hate me for saying this out loud.
I think your comment fall off topic here, it is not a question of balance but personal preference upon a certain way to present a feature, whatever the way taken has to come with proper balancing for everyone. Call-in not working in coh2 isn't a problem of call-in but a general game design issue making call-in the way they were originally designed OP, the way coh3 presents it general game design is far from coh2 one's and so far don't show evident issues with call-ins.
To give you an ingame feedback, you can win a 1vs1 game way before having the necessary command point to unlock a tiger. Coh3 has really little to see with coh2 in many ways and is much more closed to coh1 in general.
Call-ins issue in Coh2 is a problem with Coh2 mechanism or lack of mechanism balancing the game.
Poor army tech implementation
Poor mapping implementation
Poor Commander implementation
Hopefully from what we've already seen from Coh3 those points have already been tackled and improved to be more Coh1 alike.
"If anything should be done with the USF mortar it would be to make it more like the Leig, firing no more than 3 shells on its barrage but deadly accurate. "
I guess you're unaware that when the USF mortar was first released it's mortars were like laser guided himars. It wasn't even worth it to build an mg, by the time they packed up a lot of times they were already dead.
If you want to unfuck the game try not to completely fuck it in the first place.
What didn't you understand with I wrote? Or you think the current Leig is as OP as the first version of it was.
Truth be told, he is entitled to his own opinion. No matter what it is. False or not.
I find it funny how he's playing you for fools, always dragging you into pointless encircled arguments with silly logic, and pretty much all of you always take the bait. It's fantastic really. I'm not even mad at Vipper. It's quite an achievement, to make other people hate-reply to you constantly. Kudos.
Sometimes you just live rent free in other people's heads.
You're giving him too much importance yourself. I use him to make my point when I see the opportunity, then I ghost him.
If we swap Lmg42 upgrade with 1 Bar on Gren, would you consider it good stat for the unit and make Ostheer a playable faction? Or Gren with Pio SMG, after all they are all good.
USF Mortar stats are trash because they aren't suited for the faction, even if those stats are good for other mortars belonging to other factions.
He took it from a post that's linked in the thread.
As I said, not from the game. The picture represented by the data is certainly correct if the data is up to date but does not reflect the ingame behavior of the unit.
It doesn't matter if on the long run the unit behave well on par with other indirect fire units of its kind, with USF you need it to comply rapidly to what it is supposed to do because you're always in motion, you can't wait at long range for it to finally force a HMG to relocate so you can start moving.
Mortars work well with Ostheer or if you go Path or have access to M1919 through doctrines and play more static. But its a complete waste with riflemen. As opposed the OKW Leig has much more impact because his barrage is way more accurate allowing it to synergize with assaulting a position, even if it fires less shells, you can move and at the same time barrage with it knowing the targeted unit will have to reposition. Just check how many time you see 1 USF mortar and how many time you see 2xLeig in 2vs2 if you don't beleive it. Leig are just formidable, maybe on the OP side when doubled, and USF Mortar terrible.
So yes, USF mortar stats are dogshit because USF isn't Ostheer or Soviet and you can't just come and say it is correct because it works well with those other factions that play completely differently.
If anything should be done with the USF mortar it would be to make it more like the Leig, firing no more than 3 shells on its barrage but deadly accurate. Not enough damage to kill a full health squad but forcing the playing to react and move it fast so you can use it in conjecture with your riflemen.