nvm |
Nope i meant, steam didn't find Coh2 in my games library anymore. It prompted me with a full reinstall when i launched the game. I went to work afterwards, so i don't know yet if the problem is solved. |
So after today's patch, when i tried to launch COH2, steam somehow told me that the game wasn't installed, while i could browse the local files in the steam folder. We'll see if it works after the reinstall is complete. Weird.
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Keep going, nice writing |
There are quite a few bugs with some commander abilities and tooltips within the game: Wehr Artillery Officer still states 6 popcap (iirc, i didn't check since last update), the mechanized Grenadier halftrack states it is a PanzerGrenadier squad being called-in, and there are more, i just don't remember them right now.
Try to maybe report them in the Coh2 Bugs subforum, i heard Relic people sometimes lurk on coh2.org, they may add them in their todo list (but don't expect quick hotfix, as these are absolutely not priority fixes).
PS: nevermind, it is the bugs subsection already, i hoped in the thread from Central. |
My wish is not in the poll, as i would like to see an Africa front expansion. |
I guess you missed my point.
My point being that COH2 is full of fantasy as well.
As to the T17 - 1500 were contracted to be built by the US Army but in midst of this contract they decided to standardize around the smaller m8. Some 250 had been built. That is more, I should point out, than the Ostwind (40), Elefant (65), 20mm Puma (200), 50mm Puma (100), or Sturmtiger (10). The brits called this model the Deerhound.
4000 of the T17E1 were used by the brits. This was the model called the Staghound.
As to the Brit army design... it was, in the style of the new powers-that-be i Relic, designed to be "different", just as the PE with their shared vet (and the ability to choose whether it was defensive or offensive) was designed to be different. And isn't the new OKW teching design similar? With the added bonus one of the trucks gets its own gun.
As was mentioned before, the US squads had designated marksmen within each squad or platoon. A scoped rifle was a part of the TO&E. And the many parts of the US had and have a long tradition of marksmanship so there wasn't a lack of good marksmen even if they didn't have trained snipers.
COH isn't and has never been a good model of WWII. That goes for COH2 as well as COH1.
If you try to go into this, you might as well use the real numbers, as 100 Elefant were built (still not much, i agree). |
Ending scene is just stupid. It starts in the afternoon, and somehow ends in the night (wut ??). Like a tank crew in a crippled tank could hold for more than 5 minutes. Remember, the grenadiers division we see walking on the path have something like one panzerfaust for 4-5 men (they are holding them on their shoulder). Fury is unable to retaliate from the back of the tank (no hull pintle there, nobody on the roof using that MG). Infantry would have scattered on both sides of the road, then fired 1-2 fausts in the back of the tank, GG no re, kthxbye.
That and the Tiger switching gears and rushing forward rather than backwards when charged by 3 faster tanks (way to go if you want to expose your rear armor).
Otherwise, good movie, seems very accurate with the weapons / uniforms used in that timeframe. Only those 2 mistakes (and the Tiger fight mistake could have very well been realistic, not all tank commanders were that skilled to decide to go backwards in such a situation, especially in the end of the war, when German tank crews were either a) skilled and already dead somewhere else or b)untrained people sent as soldiers in the meatgrinder). |
There's more than just animation bugs. There are times when in combat or under suppression that the grenadiers and even panzergrenadiers completely ignore grenade orders. It's been a headache.
I can't count the number of times i ordered my grens to shoot their rnade + a shift move order then switched to micro something else, then cycled back to them only to see the rnade icon being "active" (yellow border, greyed picture), and they are absolutely doing nothing (you have then to order a stop command for the idling to cease, but thank god, the nade is not spent or on CD either). I suspect this happens more when you fire a Rnade in the extended range that Vet2 provides. |
theres more skins unreleased by relic:
http://www.coh2.org/news/1/company-of-heroes-2-pre-order-details
StuG III skinned with “German Rotbraun” Pattern
It looks a lot like "Latewar pattern" to me. Or i'm maybe wrong ? |