Profile of broodwarjc
General Information
Register Time: 5 Jul 2014, 03:34 AM
Last Visit Time: 9 Jun 2023, 11:33 AM
Steam: 76561197974357014
Birthday: 1989-06-02
Residence: United States
Nationality: United States
Timezone: America/Winnipeg
Game Name: Broodwarjc
Register Time: 5 Jul 2014, 03:34 AM
Last Visit Time: 9 Jun 2023, 11:33 AM
Steam: 76561197974357014
Birthday: 1989-06-02
Residence: United States
Nationality: United States
Timezone: America/Winnipeg
Game Name: Broodwarjc
Post History of broodwarjc
Thread: Spray paint can & gray cover10 Oct 2014, 14:22 PM
I hope the spray paint can is for custom faction colors and replaces that awful blue stripe on the side of every vehicle. As for the grey cover, I can see that as helping new players who are still getting used to the cover system, plus might help more veteran players recognize when a squad dumbly moves out of cover for any number of stupid/buggy reasons. In: Lobby |
Thread: I enjoy CoH 23 Oct 2014, 14:07 PM
I agree, I don't even Kubel spam as OKW, it is a lame tactic and if you don't beat them early with it, the Kubel doesn't scale well. The game does have some problems and probably will for at least another year, but I will still be here. In: Lobby |
Thread: My Epiphany1 Oct 2014, 15:25 PM
This is where a lot of the hostility between 1v1/2v2 and 3v3/4v4 players comes from. Does focusing design and balance on 1v1 and 2v2 with some balance drifting up to 3v3 and 4v4 attract more players than focusing balance on 3v3 and 4v4 at the sacrifice of 1v1 and 2v2? Historically speaking 1v1 and 2v2 attract more players to a RTS game than 3v3 and 4v4. Relic has already stated on the official forums that they realize this and will continue to focus their efforts on 1v1 and 2v2. The problem with 3v3 and 4v4, is that games are hard to cast with so much going on and is hard to watch with the clutter of 8 players' units. Tournaments are hard to run and organize due to having ot have 8 peoples' schedules line up. RNG can be more punishing in team games. If all 4 of you form a concentrated attack of infantry on one side a walking stuka/call-in arty/or Katyusha barrage could wipe the majority of your squads resulting in all of you having massive MP lose. The game currently has more casual than competitive players and unfortunately the problem with casual players over competitive is that competitive players will stick with a game longer than casuals. Casuals drift more freely from game to game and this can lead to the game base collapsing, competitive players do play other games but they invest a significant amount of more time into this game than casuals. Balancing for casuals might see a small player base increase for a few months, but a year form now, the game will be dead and stale. Balancing for competitive players might hit the player base at first as the casuals get frustrated with the competitive players, but as tournaments and more videos start up the player base will thrive. Casuals will want to try being a little competitive and will play more to get better, competitive players will be practicing and when both of these groups need a break form 1v1 and 2v2 they will go over to 3v3 and 4v4 for some mass unit chaos. Can 3v3 and 4v4 be more balanced? Yes, but will it being balanced at the cost of 1v1 and 2v2 help the game grow more? No. In: COH2 Gameplay |
Thread: OKW rework story1 Oct 2014, 11:43 AM
The problem with delaying OKW Puma is that it may help the Americans plethora of light vehicles do more, but it leaves the OKW exteremly vulnerable to early T34s from Soviets. This has and still is the problem, Relic had ot buff the OKW munis to get Volks earlier shreks to deal with early M3 flame cars and buffed the Kubel moving damage to help fight snipers and maxims. This made the OKW early game too much for the US and now they are toning it down. If they slow down the OKW's mid-game then the Soviets will have significant early and mid game dominance over the OKW. In: COH2 Balance |
Thread: Strategies around Encirclement Doctrine28 Sep 2014, 15:49 PM
It is really map dependent, so any strategies would have to be based off of certain maps. It is really good on Semoisky. |
Thread: Patch is up, Kubel is slightly nerfed26 Sep 2014, 01:02 AM
Quite frankly, the issues with the kubel are the same as they had been (still) for ages with maxims: I would be fine if Kubel lost its suppression and got its moveable damage back. Where it really shined for me was being able to combat M3s and Sniper spam, both of which are a problem for the OKW in the same vein the Kubel spam was for Allies. Maxims still need a suppression nerf though, being able to suppress a squad re-adjust for a flanking squad and suppress it to before the first squad is unsuppressed is bulls***. In: Lobby |
Thread: It's time to nerf OKW late game25 Sep 2014, 14:00 PM
No problem, didn't want to start a flame war or anything, I find a lot of people (myself included) need to L2R(Learn to Read) and not overreact to the first sentence of a statement. In: COH2 Balance |
Thread: It's time to nerf OKW late game25 Sep 2014, 13:44 PM
Which is why I said the game balance should flow up from 1v1 and not down from 4v4, many people just want 3v3 and 4v4 to be balanced and state that the game will only grow with those two game modes, because they like to play them. Everyone likes what they like right? And if you don't you are an Axis/Allies fan-boy who should L2P or not take the game so seriously. As for growth of the game, people get interested in a game by seeing how players play it and most casts and videos done for this game and more competitive and popular games are from 1v1 and 2v2 replays. The reason being it is easier for the caster and the watcher to follow 2 or 4 players than it is for them to follow 6 or 8. I am not saying I don't think 3v3 and 4v4 should be playable, but a lot of people are spouting that because 4v4 isn't perfectly balanced the game is dying and I truly disagree. Relic has already stated that previous RTS games balance for competitive 1v1 and 2v2 and that is how they grew such large player bases; therefore Relic is going to balance for 1v1 and 2v2 and let the balance fixes flow up to 3v3 and 4v4. In: COH2 Balance |
Thread: It's time to nerf OKW late game25 Sep 2014, 13:12 PM
No I think the game will be on the rise as long as Relic continues to focus on 1v1, balance should move up not down. Also 1v1s and 2v2s are more enjoyable to watch than cluster-f*** 3v3s and 4v4s and watchable games will bring more people to the game than spammy tank fest. In: COH2 Balance |
Thread: OKW minesweeper UP, plz Buff!!25 Sep 2014, 01:25 AM
maybe that's the downside of getting a toggle, which every other engineer/pioneer in the game does not get? Then it should cost less, because the sweeper comes out when they retreat anyway. Plus the other engineers are much cheaper than sturms and sturms don't scale incredibly into late game. In: COH2 Balance |
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Latest replays uploaded by broodwarjc
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2v2 Cons and Flame Engies beat back MG42s and PanzerGrensby: broodwarjc map: Hurtgen Forest1-634
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