1. Removed shrecks for OKW volks and in exchange for faust/anti-tank grenade and assault package (stg44 + MP40).
2. 3-men Sturmpios with pre-nerf dps but with current received accuracy of 0.8 at 280MP
3. Revised OKW veterency especially OKW (vet 3/4/5) elite infantry Falls/Ober (make them less superhuman)
4. Walking stuka needs AOE nerf and increase scatter with range
5. Flak halftrack ROF decrease by 1/2 and FU increase.
6. KT cap to 1 per player. Jagdtiger 1 time call-in like Tiger Ace.
7. shrecks penetration nerf to 160/140/120.
8. OKW to receive 100% MUN and FU and scale all units and upgrades to cost 33% more. Grenades and other MUN abilities to be unadjusted to prevent hampering of MUN based abilities. MUN and FU conversion to adjust accordingly
9. OKW now requires to build sWS trucks for 200MP, 40s buildtime. Cost of Building T2&T3&T4 is adjusted. No more early game truck pushing.
10. Kubel stats nerf - DPS, acceleration, target size. It nows require 3 sec setup time.
11. Puma penetration nerf from 160/140/120 to 120/110/100. I find it odd that 50mm cannon could outperform a 75mm StugIII cannon
Oh, oh, I got some too! Reduce volks squads to 4 men and make them no better than Osttruppen. Replace the obers lmg34 with an mp40. But what am I saying? Remove them from game! They are to damn' OP anyway! Reduce Fallschirm health and make them cost 800 mp! Reduce JLI squad to 3 and make them cost 600 mp. And please, please, nurf that fuckin' raketenwerfer it's taking 10% of my shermann health every time it fires!!! That's unfair!