I will take issue with my friend the wombat about nerfing fuel income in 4v4
That's not going to get the 1v1 and 2v2 crowd playing 4v4; instead it is most likely to upset existing 4v4 players.
One of the reasons people play 4v4 because they like seeing heavy units on the field in usable numbers
The problem with that is not that people are spamming heavy tanks, or that they are able to have more than one:
The problem is that OKW have really good late game units, this means that they can make efficient use of the pop cap and are not bleeding fuel or manpower to replace them.
OKH v Sov is and was fine.
Both have viable late game options if it turns into a slugfest and the game goes that long:
IS2, ISU-152, T34-85 v Tiger, Elephant, Panther
OKW have very strong, very durable mega units - and in team games they will go long enough to get them out, especially with caches and lots of salvage. The K-T, strongest tank in the game, isn't even doctrinal*
Worse to fight them you are reliant on:
Off map call in
Artillery (very map dependent, done it on Ettlebruck, not anywhere else)
Swarming them with inferior units
The problem with swarming them, is that is no such thing as a drawn battle for the allies. You HAVE to win.
You fight a KT with 5 T34s and you take it to 40% damage and lose 3 of yours.
You just lost MP, Fuel and Vet you won't get back and all you have achieved is to give Vet to him and driven him off the map for a bit
So you should try to stay in the fight and kill him, even if you win this might mean you lose 4 out of 5 tanks and you are not much better off than before because you have nothing left to exploit.
Or you lose all your tanks, and he is only damaged which means you are screwed.
++++++++++++++++++++++
I don't really want OKW to be nerfed late game, I would like the others to be more competitive against them
That might not be possible though.
That said, I really think the K-T should be a capstone 16CP call in for Elite Armoured and not available to everyone in every game.
Make the elite IV-J the standard non-doc tank.
Well put Van Voort
The only think i see as being too strong in the OKW late game is How ridiculously overpowering their infantry can be, both volks and obers
Volks with 5 combat bonuses clearly overperform compared to other Units with only 2 combat bonuses and useless vet 1 abilities. Tone down the Infantry than re-evaluate the faction afterwards.
OKW have a plethora of powerful late game units like the Obersoldaten, Panzerfusiliers, Falls, and Jaegers and vetted Volks with Schrecks. These units do amazing damage to either infantry or tanks. The KT is nearly impervious to Allied At except ISU and IS2 and Jacsons. Schreck blobs just destroy Allied medium tanks, which make ripe picking for Jagdtigers and KTs.
I find OKW to be a ticking time bomb. They do not have a weak early game anymore now that Kubel has been buffed. They don't seem to have many weaknesses. Once they start blobbing up those Obersoldaten, schreck blobs, and armor, it becomes a pain to deal with them.