Profile of broodwarjc
General Information
Register Time: 5 Jul 2014, 03:34 AM
Last Visit Time: 9 Jun 2023, 11:33 AM
Steam: 76561197974357014
Birthday: 1989-06-02
Residence: United States
Nationality: United States
Timezone: America/Winnipeg
Game Name: Broodwarjc
Register Time: 5 Jul 2014, 03:34 AM
Last Visit Time: 9 Jun 2023, 11:33 AM
Steam: 76561197974357014
Birthday: 1989-06-02
Residence: United States
Nationality: United States
Timezone: America/Winnipeg
Game Name: Broodwarjc
Post History of broodwarjc
Thread: 1v1 Battle for the West14 Aug 2015, 00:09 AM
Close back and forth 1v1 match. In: Replays |
Thread: How to deal with blobs13 Aug 2015, 20:02 PM
Nope, mg42 crew and mg34 crew seems much more survivable. I think it is because allies have no rifle nades and lmgs which can kill with single shot. Allied infantry have smoke nades and lots of artillery. Axis still have to micro their MGs for them to survive, you can't just set up a MG42 one direction and leave it there for the whole game. In: COH2 Balance |
Thread: UKF - Know your units - Medium armor13 Aug 2015, 00:11 AM
So Brits release and search rates go 90% Allies - 10% Axis? I mean Relic should balance them, but it will take a bit. In: Lobby |
Thread: 1v1 Sov V OKW infantry swarm just beat me12 Aug 2015, 01:56 AM
Well early game after having noticed how often he was utilizing the building I would have thought you would have invested in a flamer for your engineers but you didn't despite how much munitions you had at that point.I think MP could have been used more effectively with another field gun rather than a second shock squad. Hell, even a maxim would have been more useful. At that point in the game your primary worry would have been that Pz4 and the shock troops being the only infantry without any AT just seemed to be a bit of a waste. Speaking of which I didn't see you utilize your AT grenades at all(at least if you did I didn't see it). And as you said focus a bit more down south. Yes thank you, I never found a good time to use the Grenades, the tanks need to take at least one AT gun hit before the Nade damages engine, so I didnt want to waste munitions on minimal damage to the tanks. In: Replay Reviews |
Thread: Su-76 no longer needs free barrage?11 Aug 2015, 20:05 PM
dunno, COH 1 the half track upgrade didn't let the rockets fall in a perfect line, yet precision strike was cheese right? Sorry but the 76 barrage does not need a cost for what it does. It's a good unit, not an OP unit, and that's overdue. I forgot to say that I think the SU76's barrage is fine and doesn't need a cost. Precision Strike was a problem because it came on spam-able units and made the defensive nature of Axis armies null and void. The comparison of a single unit's ability to an ENTIRE unit's function is just bad. In addition this game plays differently than COH1 so comparing it to that is again, a bad comparison. In: COH2 Balance |
Thread: Su-76 no longer needs free barrage?11 Aug 2015, 14:48 PM
A weakened Zis barrage for free needs to change, yet a perfect line Stuka zu fus shot that goes over obstacles due to non existent gyroscopic magic for free is fine? I dunno, the SU76 barrage can't really threaten more than one squad at a time and against OKW sit there for one shell to many and the volks will kil it. Don't see why it can't keep what is clearly it's trick, coco drying even being free before didn't justify building it, says a lot about the barrage. The Stuka costs more fuel than the SU76 for a fuel starved faction, is a easy to kill Halftrack, requires a 2 minute cooldown, and doesn't have a big AT gun on the front. The comparisons are pretty bad. In: COH2 Balance |
Thread: Undo Soviet T3 before T4 requirement11 Aug 2015, 14:40 PM
Yeah, T34-85 rush This would be the biggest problem, getting REALLY early T34/85 tanks. T4 has better late game counters than T3 you basically have to gamble that you can win with T3 stuff or that you can hold on until T4. This is much the same with OH, where you can build T3 and try to win in the "late" mid game/"early" late game or go for T4 for late game armor. The two factions that differ from this system are OKW and USF, USF only has medium tanks so they get theirs in the mid game regardless. The OKW get late game armor earlier, but must preserve it or be stuck for a long stretch without armor due to fuel penalty. This is IMO the intended teching schemes that Relic have currently implemented and I like it. It gives the factions some uniqueness and requires some gamble/strategic planning on each factions part. In: COH2 Balance |
Thread: The main problem in coh2 for me 9 Aug 2015, 03:55 AM
Can you try to rephrase exactly what you are trying to accomplish with this thread? Because it seems like you are jumping on 4 or 5 different things and comparing COH2 to entire other genres of games. Are you saying there is too much manpower so this makes the games too long? And that casuals don't have that much time to play and that is why they aren't pros? Are you saying the time investment is too much compared to shooters like CoD and RPGs like Mass Effect? And are you comparing using skill points and perks in such games to capturing resource points in CoH2? Are you saying making players play this one game longer to become good makes Sega more money? Your English is hazy so I am trying to get a better picture of what to respond to. In: COH2 Gameplay |
Thread: Sturmtiger breaks the game8 Aug 2015, 02:55 AM
I never understood why people think the B4 is so great. It does high damage in a large radius. BUT you have no control over where the shell will land, so it's entirely up to the RNG Gods to decide if it will work. It used to have or still has precision strike and the blast radius of the shell if so huge, it can still wipe even when hitting to the far side of units. In: COH2 Gameplay |
Thread: 1v1 Sov V OKW infantry swarm just beat me7 Aug 2015, 20:34 PM
No M5 quad? What were you thinking ??? I did build a M5 quad, it drove off his infantry somewhat, but they were so spread out I couldn't be everywhere with it, then the P4 just shut it down. In: Replay Reviews |
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