I love the pop cap change, instead of goofy decimal point infantry, they give squads a base cost and add models to it. Yeah your one man left on retreat will be worth like 3-5 pop, but it fixes all the other issues and their stupid rounding up per model crap that was terrible.
The fuel changes are "HOTFIXES" they are quick and dirty changes that will hopefully be ironed out better in one of the big patches, but for the sake of big team games they needed a quick "not game breaking" change. KT will probably still come too soon though.
Profile of broodwarjc
General Information
Register Time: 5 Jul 2014, 03:34 AM
Last Visit Time: 9 Jun 2023, 11:33 AM
Steam: 76561197974357014
Birthday: 1989-06-02
Residence: United States
Nationality: United States
Timezone: America/Winnipeg
Game Name: Broodwarjc
Register Time: 5 Jul 2014, 03:34 AM
Last Visit Time: 9 Jun 2023, 11:33 AM
Steam: 76561197974357014
Birthday: 1989-06-02
Residence: United States
Nationality: United States
Timezone: America/Winnipeg
Game Name: Broodwarjc
Post History of broodwarjc
Thread: December 10Th Hotfix10 Dec 2015, 23:00 PM
In: COH2 Gameplay |
Thread: OKW is completely out of control8 Dec 2015, 20:32 PM
OKW has been one of the poorest designs for a faction in RTS history. It tells you how well designed they are that the "revamp" has made them laughably OP. I swear someone at relic is just pushing buttons at random hoping that one day the game will accidentally balance itself. Now you know what it was like to play OKW before the patch. OKW does need some fixes. In: COH2 Balance |
Thread: Relic must act !!! OKW need tone down & Brtis need buffs8 Dec 2015, 04:13 AM
Relic literally, my losing streak is ridiculous. Seriously, fix your GD game! Put the F'ing OKW resources back or raise their unit cost. So when YOU lose a game, the whoel game is broken? In: COH2 Gameplay |
Thread: Volks pop cap 5, IS (5men) 10!!! Is that right?!6 Dec 2015, 04:32 AM
4 man Sturm Pios are 9 popcap... OH NO! In: COH2 Balance |
Thread: Relic must act !!! OKW need tone down & Brtis need buffs6 Dec 2015, 04:02 AM
Yeah, Relic! Do not balance for 3v3s or 4v4s!
The problem with the vocal 4v4 majority, is that they are casuals who don't know shit about balance. Every time something is changed they spam a hundred threads demanding massive nerfs and buffs. They never try to play differently, it is always: "My strat doesn't work anymore the game is broken." 5 minutes after a patch is released. Metas take weeks to develop, that is why Relic lets patches sit for two-three months before the next one dedicated to balance. The next patch(in January) will probably be for hotfixes for anything that is still blatantly OP and bug fixes and maybe optimization. In: COH2 Gameplay |
Thread: OPKW nerf.5 Dec 2015, 15:21 PM
So what OKW doctrine has a Stug? In: COH2 Gameplay |
Thread: 2v2 and upward are totally broken5 Dec 2015, 01:15 AM
Volk Shreks are the problem, they shut down light vehicle counter play against the Luchs. Late game they serve as extra push with the Panther to break tank lines and punish early mediums. I agree that OKW doesn't have a good mid-tier AT team and I would prefer that over Shreks on Volks. In: COH2 Gameplay |
Thread: Rework Volksgrenadiers&Sturmpioneers4 Dec 2015, 22:16 PM
4x STG-44 would be too much on a 250mp infantry squad. I would buff volks to slightly below gren level per model, make them cost 300mp, and reduce their tarting mp to regular levels or make them start with a kubel (and keep their high starting mp). Then, I would give them the ability to take that upgrade for 100mu (same as stormtrooper upgrade). Reduce their starting MP and make Volks 300MP?! In: COH2 Gameplay |
Thread: 2v2 and upward are totally broken4 Dec 2015, 22:08 PM
I hope people are rather considering changing something related to the resource income and the teching and leave Volks alone. They were buffed slightly and are more expensive now while simultaneously getting their higher vet bonuses reduced. The have the Schreck upgrade since release and before this patch his the beta status not a single post was written about how Schrecks should not be a mainline infantry upgrade. Resource income malus or not, OKW players always got one or two Schrecks on their Volks, starting with the highest vetted ones. It has never been a problem. Heh, you haven't been here long, eh? Since OKW came out, players have been hating on Shreks on Volks. There were less threads for it when they got their Vet bonuses nerfed hard about half a year ago, but the hate for Shreks on cheap mainline infantry has ALWAYS been around. I hate it, because it is the boring, only decent play for OKW. Every strat discussion for OKW starts with: "Build 3-4 Volk squads and when first vehicle shows up, get Shreks". In: COH2 Gameplay |
Thread: Rework Volksgrenadiers&Sturmpioneers4 Dec 2015, 14:46 PM
I would like to try this as the same old Volk Shrek spam into P4/Panther is still the best strat in anything other than 1v1 and is friggin boring. In: COH2 Gameplay |
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Latest replays uploaded by broodwarjc
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2v2 Cons and Flame Engies beat back MG42s and PanzerGrensby: broodwarjc map: Hurtgen Forest1-634
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