76mm Sherman
The unit is very strong and has abnormally high vet bonuses for a Sherman tank.
Suggestions:
Pop to 13-14 a pop of 12 it too low
Increase XP value to be higher than standard Sherman
Change the vet bonus to Sherman replacing the accuracy bonus with a penetration bonus
Advanced Infantry Equipment
The ability does not really help riflemen.
Suggestions:
Remove flamer and flare
Ability know allows riflemen to upgrade with:
Garand C taking up 1 slot that are more accurate at long range.
M9 A1 bazookas with better accuracy and slight increase in penetration
Airdropped Combat Group
The ability overlap with Paras commander
Suggestions:
Scarp the ability. Ability know replaced by AT Paras
Lower the MP price by 20 possibly CP by 1.
Unit now comes with smaller target size and 6 garands C
Can upgrade with 2 elite bazookas
Fix camo currently they are some times revealed without firing
Assault Engineers
Suggestions:
Lower reinforcement cost
scrap destroy cover
explosives always visible now at 30 cost
Cluster Bombs
The ability is superior to similar abilities
Suggestions:
add 1-2 CP and 20-30 MU
Elite Vehicle Crews
Suggestions:
Scrap vet and Thompson
Vehicles now can gain extra vet level.
IR Pathfinders
Since aggressive airdrops are worth it and unit over laps it should be scraped.
Suggestions:
Unite removed and replaced "observation kit"
Riflemen now have "pyrotechnic" type upgrade gaining +5 sight +5 in cover and able to call mortar barrage.
Weapon upgrade to M1 C and can now fire flares.
M10 Wolverine
Suggestions:
Improve base turret rotation lower vet bonus
Replace HAVP round with defensive smoke
M1919
Suggestions:
Now an upgrade for RE and Riflemen instead of rack weapon, M1 C can become the rack weapon.
Now take all weapons slots.
M4A3 Assault Package
Suggestions:
Remove from the game
Replace either with WP rounds for Sherman and Scott or with separate unit a 75mm Dozer.
M7 Priest
Suggestions:
Fix the CD on creeping barrage/barrage CD. It allows the unit to fire more often.
M8 Greyhound
Suggestions:
offer as an upgrade to m20 the unit would refitted moved out of the map and replaced by the M8
for a cost
Mechanized Groups (WC-51 & M3 Halftrack)
Suggestions:
Make m3 an upgrade to WC-51 unit is refitted moved out of the map and replaced by the M3
Remove the barrage from WC-51 add a separate commander ability
Mortar HT
Suggestions:
Increase the CD of WP and Timed and/or move WP to vet 1 and remove timed delay shell
P-47 Rocket Strike
Suggestions:
add two extra weapon on planes with 1 salvo with high accuracy so that ability deliver some damage consistently
Paratroopers
Suggestions:
increase CD on suppression fire
possibly remove elite Bazookas for less overlap with Support paras.
Pathfinders
Suggestions:
experiment with CP 1 as an infiltration unit set up beacon for future drops.
Riflemen Field Defenses
Suggestions:
renamed Field Defenses
Riflemen can build fighting position and wire
RE can build mines/sandbags and gain 10% construction speed
Urban Assault Kits
Suggestions:
Riflemen now get the fire up ability and the incendiary grenades (with reduces range/cost)
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M4A3 Assault package's points 'Bulldozers, and Main gun WPs' are also must be secured because of not-Overpowered Well-Fitting Commander Concept.
M4A3 Assault Package
Suggestions:
Remove from the game
Replace either with WP rounds for Sherman and Scott or with separate unit a 75mm Dozer.
-Either?
it must need 'BOTH' not one of them. why you keep thinking about Remove away Dozer Blade?
76mm Sherman
The unit is very strong and has abnormally high vet bonuses for a Sherman tank.
Suggestions:
Pop to 13-14 a pop of 12 it too low
Increase XP value to be higher than standard Sherman
Change the vet bonus to Sherman replacing the accuracy bonus with a penetration bonus
76mm sherman is a 640HP 160/80 armor tank with 140/130/120 pen AP gun. and HVAP is having average of 6.1Sec, Really Slow reload time around 12 Pop.
you know, Easy eight 'the one of shittest tank that barely used' tank is 14 POP.
76mm shermans can choice DPS or Penetration, but have Exactly same survivality with 75mm sherman.
That will Clearly 'Kill' a Commander.
WC51 nerf made a heavy Decrease of Mechanized Company Pick at 2 vs 2. and Reserve armor remove will make Worse.
then 76mm Sherman just nerfed to 14 pop without any Performance buff?
it will just become USFphobic Commander Killing nerf.
We need to gurantee Commander's Roster Diversity, not to killing commander.
for Mechanized Company and Urban Assault Company are Clearly Having their characteristic Strongpoints by Dozer Blade.
Mechanized Company can choice two shermans between Better durability? or Firepower.
Urban Assault Company Can improve Sherman can Fight against AT guns better.
It's not Overpower Point now, It's Commander's Advantage Point.
Just Flattening their Advantage will make game worse.
think more. We can make better Idea without killing or Removing their Colors and Advantages.
I can clearly Say and Say Removing Reserve Armor and Sherman's Dozer blade is Clearly Cross the line, and will be Clearly Dumb Overnerfing.