SU-76 = buying Present with Selling Future. |
I think it's 'Slightly Overpowered'
So I think some light nerf IDEAs
First. nerf CP 8 to 9
Second. nerf fuel 165 to 175~185
Third. nerf POP 18 to 19~20
fourth. nerf NahVW grenade launch munition 20 to 30~35.
can be nerfed clearly. but not too much.
I just gave light nerfs can be adjusted all in one time but not critical.
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Not a big buff, but can be slightly buffed I think.
Airborne is a 3CP infantry, which can throw grenades, or assault with thompson, or being a line infantry with 2X M1919A6
nearday. V0's Target size buffed 1.0 to 0.95 but V3's Evasion bonus nerfed 29% to 25.3%.
I think buff Back V3's evasion bonus to 29% can't be a Overbuff.
Target size will become 0.71(29%) to 0.6745(32.5%)
not like Falschrmjagers, they emerges later. so this can be happened.
and most LMG gets 50% Accuracy bonus when moving.
Of course, only a few kinds of infantry can fire LMG while moving.
but M1919 has 25% Accuracy bonus.
This can reduce risk of stolen. but also reduces advantage for chasing.
I think this can be also thought for Elite infantry.
And Thompson SMG, Clearly good, but not enough Target size for Close-Combat units.
So, I think thompson upgrade can give 5~15% Target size bonus.
If 15% given, maybe its cost will increase 90 to 100~105 I think.
+++ not important point, but buff point I hope
Recon's Airborne can die by freezing not like airborne company's paratroopers.
Buff Recon Paratrooper squad to immune death by Freezing. |
feels slightly Strong.
I think Sturmtiger can be nerfed like this
165 fuel to 175 fuel
8cp to 9cp as same as Churchill AVRE
20 munies to 35~45 munies for NAHVW grenade launcher |
Thread: Bunkers2 Jul 2021, 13:56 PM
bunkers : 150MP, 60munies to upgrade. 480HP. 35 Armor(immune to rifles and SMGs)
sight range : ~45
Fighting position : 125mp. 60 munies to upgrade. 400HP. 22 Armor(no immunes at all)
sight range : 10, when Cal.50 upgraded then 35. 50 when Garrisoned without 50cal. 60 when garrisoned with 50cal |
I think giving 'Focused gunnery' could be given without removing Radio net XD
Then Easy Eight could be more cooler one. |
all Ideas told with serious(maybe) thought and word choice became just a german spy by 'Remove Caliope'
Frankly. Urban Dozer Shermans and Caliope are core of this commander now at least... |
Pathfinders are not that Overpowered as you think.
First. Pathfinders have 2 Snipe rifles. but its Carbine fights bad in far range(80.5%~40.3%) so It doesn't match with snipe Garand's Far range fight.
But Jaeger's Kar98 is as same as Grenadiers one. so It can fight in far range.
Second. Pathfinders Veterancy growth and V0 Fight ability is not that good.
V0 : no Target size bonus. Snipe under 32HP, Sniper garand gets no bonus against Cover.
V1 : Sight Range + 5
V2 : cooldown -20%, Target size -29%
V3 : rifle range +5, Accuracy +20%, Can move while Clocked.
Jaeger Light Infantry
V0 : 20% Target size bonus, snipe under 60HP, G43 almost Ignores cover bonuses(90% accuracy in building or cover, Only Trench gets full cover effects), have First Strike Bonus
V1 : Field medic-kit
V2 : Target size -29%.
V3 : Accuracy '40%' bonus
V4 : range +2.5
V5 : Cooldown -20%.
Snipe G43
Accuracy : 57.5%/92%/115%(at range 0/25/35)
Cooldown : 1.3~1.9 sec(100~150% at close~Far range)
aim prepare : 0.75~1
Aim time : 1.3~1.5
shot delay:0.25secs
aim time rate(150~250%)
Pathfinders Snipe garand
Accuracy : 34.5%/57.5%/92% at range 0/25/35
cooldown : 0.375~0.75sec
shot delay : 1.3sec
aim prepare : 0.25~0.5
aim time : 0.375~0.625
aim time rate(150~250%)
As you see. we can even buff Pathfinders, but nerfing will be clearly dumb idea. |
hmm... I think giving some buff can be able.
at now. Pathfinders get accuracy bonus 20% at v3. and no target size bonus at V0.
V1 : Sight range +5
V2 : Cooldown -20%. Target size -29%
V3 : gun range +5(not anti tank weapons). Accuracy +20%. Clock buffed as same as Sniper.
and Snipe Garand Accuracy is 34.5% to 92%.
So. I think these can be buffed some.
Snipe garande Accuracy : 34.5~92% -> 40%~92%
V0 : Target size bonus 5%(Same as paratroopers) ~ 9%(Same as Grenadiers)
V1 and V2 : Same.
V3 : Accuracy bonus increases 20% to 25%. I&R Pathfinders get barrage muni sale (20 for fake. 140 for real) to 0 for fake. 120 for real. |
at now. Easy 8 got 'Focused Gunnery' Skill.
and 76mm Sherman got nerfed its AP shell Reload time 4.1~4.5 sec to 4.85~5.25 sec.
but Easy 8 is still not Very good tank and 76mm Sherman almost lost its advantage.
So I offer This idea.
Easy 8
Focused Gunnery : mobility Penalties (25%->20%)
V2's Mobility bonus : 20%->25%
Buff Basic Reload time (6.0~6.6 seconds)->(5.5~6.0 seconds)
Penetration (200/165/155) -> 215/195/175
76mm Sherman
buff AP shells Penetration (140/130/120) to 165/155/145(+25)
Buff HVAP shells Penetration (220/185/165) to 225/195/175
give Mechanized Reserve Armor back. but nerf Dozer Upgrade cost 50MP 20Fuel to 50MP 25Fuel.
How do you think about it?
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