Was chuckling at the first couple of rather 'subtle' sarcastic posts, then read Katitofs and got really confused as to whether it was sarcastic or not.
Kaitof ain't in this thread mate. |
Were are you finding this information, because I am looking at the game files themselves and the Scoped Lee Enfield Rifle has nothing in it's code, weapon package code, weapon veternacy addition action code and the IS squad veterancy code. All weapons I listed are "model" specific weapons but that doesn't increase the chance of weapon drops because none of them take up weapon slots.
This is how weapon rack weapons work though? I assumed you would know this from playing USF but upgrade slot weapons (what Axis uses) tend to almost never drop because they upgrade is tied to the squad not the model and only drop when the squad dies. Why do you think Volks who have a weapon (and thus are not able to take the shrek from the other member) get the shrek back when they reinforce?
I'm sorry that I'm to busy to wait 2 hours for a game, I'll make sure to let my professors know that I'm offending you by skipping class to stare are a search percentage.
Just watch some live games or replays then. You WILL see this in action. That I can guarantee you 100%.
The Model "Keeps" the weapon, which doesn't allow the bren to go to the full model. Drop chance achieved. |
That's not how that works. The reason why it happens/happened to Guards is that PTRS's have a slot size of 1, something carrying a PTRS cannot take another weapon. Tommy Scoped Lee's have a squad size of 0, if you try and pick something up with a Tommy squad that's been reduce to 2 men with Scope Lee's you can pick it up.
The scoped enfield is not coded the same as other weapons. It doesn't take up a "slot" but it does take up a model, and thus a 4 man vet 3 IS with 2 brens has a chance of dropping the bren EACH TIME a member dies. You can pick up the Bren, but not if you already started retreating. Its an annoyance that shouldn't be in the game. I have seen this with my own two eyes, don't bullshit me.
You would see this in action if you played as brits, but I'm assuming you haven't?
G43's count as slot weapons but have a size of 0, so they don't stop you from picking other things up and if you lose models they will keep the item you picked up. I brought this up to point out why what you said isn't correct.
See above.
They do not take up weapons slots, you can still pick things up if you have StG44s (Ober StG44's do count tho). The reason why I point out they were slot weapons is just because something is classified as a slot weapon does not mean that it takes up space.
See above. |
In general it's bad design to have any unit that can instantly kill anything that entire a certain radius of it. The Bofors needs it's accuracy profile mirrored to that of the Flak Truck so it's no longer hyper accurate in scatter AND base accuracy.
Attacking a Schwer HQ with multiple flanking infantry squads is very much a viable tactic, you can't tell what the Schwer to shoot at remember?
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Have you heard of this thing called manpower bleed? It is this thing that happens to USF and UKF, and as a result they can't use their infantry as lemmings to make a schwerer look the wrong way. Not to mention any "bait" squad would evaporate within 2 bursts, freeing it to shoot at something else.
You CANNOT attack a Shwerer without indirect fire support or armor. Guess what works on the bofors? Hell, even a max range puma could outrange the bofors.
The only thing about the Bofors that needs to be fixed is its accuracy, but don't tell me it is hard to counter. Allies have been forced to deal with such a unit for a much longer time. |
All weapons have independent drop rates, how many things a squad is holding has no dependency on weather it will be dropped other than if there is nobody that can hold it and the model holding it dies. So you can have a weapon that almost never drops even if the squad doesn't have remaining units to hold it because the drop rate on it is very low.
Brens and Piats have 33% chance to drop on death, like almost all weapons in the game.
Read my post again. I didn't say that the bren and PIAT have a higher tendency to drop. I said that they seem to drop more because its possible for them to drop as soon as the IS goes from 4 models to 3.
On the topic of weapon slots; Pgren/Storm/Ober MP44's count as do all G43's. The Scoped Lee isn't anything special in the regard of it being classified as a slot item.
Except, you know, the G43 doesn't come on squads that have other droppable weapons, so it doesn't cause the same problem.
STG44s take up weapon slots, but they do not work the same way as scoped enfields. You will never see a schreck pgren squad with 2 STGs and no pshrecks, because the Panzerschrecks have priority. |
The problem is that British infantry actually carry 4 slotted weapons, but two of them are droppable.
I'm serious! At vet 3, British Infantry Sections get 2 scoped enfields. These enfields don't o anything but look cool, but they count as slotted weapons. What ends up happening, is that it causes IS to have guard syndrome. They start shedding weapons very quickly.
It's pretty funny, but annoying nonetheless. |
I like it, but I can see where people may want it to be less. The thing is, you can't directly compare vet 3 bar rifles to vet 3 lmg grens or what have you. Rifles are more expensive, and thus cost more to reinforce. They also need to close to mid/short range even with the changes to have a shot at victory.
Units with higher cost typically have much better veterancy. This manifests itself as high accuracy for penals, and for infantry sections, so I can see where the durability bonus comes from.
Rifles may need slightly more since the USF relys so heavily on them. USF doesn't have access to as good of an mg as the Brits, nor do they have highly durable armor. This forces rifles to be the centerpoint of your army, and thus they should sale better than other infantry.
Again, time will tell. I would like to see some of the RA turned into accuracy, but the RA works as well, since it is negated by armor and mgs. |
Shows how to use mobility to your advantage in the earlygame, and how to counter double ostheer mortars. |
Shows ho to use mobility to your advantage in the earlygame, and how to counter double ostheer mortars. |
I've been against the mortar pit since alpha. The biggest reason is because it goes against British Army design. By Relic's own admission, UKF is supposed to have the ability to play either with a mobile playstyle (hammer) or a defensive one (anvil). Forcing all players to use a static mortar just defeats the purpose of the hammer/anvil decision, since in most 1v1 games you are forced to get one as your primary counter to buildings.
My fix is to add another hammer/anvil choice in UKF T2. 100mp for each choice. 1 path gets you the mortar emplacement for 350mp (to partially offset the hammer/anvil cost). The other path gets you a mortar halftrack or infantry mortar, which will give you shorter range, but mobile fire support.
I personally enjoy playing the Brits offensively, but it is just impossible on maps like Faymonville where indirect fire support is a necessity. The mortar emplacement forces you to place troops guarding it. |