Ye, I see you played many games as OKW, and I see they are exclusevely 2v2. I love relying on my Ostheer ally to give me some fuel paradrops and to build me some caches. You know, OKW cannot build caches. Allied can boost their fuel income, but OKW cannot do the same without suffering AMO penalty.
But I really understand why you think the way you do, not playing 1v1 makes you feel the fuel shortage problem at its minimum. Of course in 3v3 I feel much better with OKW, for instance.
And don't get to cocky with your leaderboard place. My friend who barely plays COH2 reached place 180 in random 2v2 with soviets (just to give you a hint about allied cheese).
As a conclusion, I'm not saying current OKW status is deplorable, au contraire, now it's quite fine, because it really has the solid start game that HE NEEDS ANYWAY. The OKW status was worst in the past.
But whiners are simply pissing me off and makes me wonder "how much cheesier you want your allied game to become"? they simply aren't right trying to judge OKW as any other faction. To put it into a nutshell: nerf all the OKW units you want but give it a normal fuel income PLUS ability to build caches. And everything would be fine and balanced.
cool, so OKW has a solid game start that can easily go toe to toe with allies early game, then OKW can transition into superior armor and vehicles...
About your advice with tanks, can't you even acknowledge that with volks carrying shrecks and racketen being very good, tanks hardly solve all infantry problem ?
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The armed teenagers thing is bullshit and you know it. Germany didn't start arming kids and the elderly to go into battle until the last two or three months of the war with Berlin under siege. They called that militia the Volkssturm.
The Volksgrenadiers were perfectly capable combat units made from veterans and "jobless" military personnel like the Luftwafffe and Kriegsmarine. With the navy in shambles irrelevant and the air force in not much better condition. These were professional soldiers put into smaller squads with a higher amount of automatic weapons and panzerfausts.
Also a recovered casualty is just that. Recovered, no different than a fresh soldier other than he has experience and has survived once before already.
The biggest shortage in supplies was a lack of petrol to keep vehicles running, munitions and whatnot kept running through to the end of the war.
errm, actually, it kind of started earlier, since soviets were advancing so fast.
Even jobless military personnels were significantly inferior to the standard landser fighting since the beginning.
If i remember right, they were also drafting foreign workers into formations at some point.
But from Bagration onward, there was a noticeable decline in quality.
Someone wants to tade falls for shocks ? i'd make that deal, being deadly at all ranges beats being deadly only in spitting range.
Soviets very often have to assault axis position, and axis have great long range and short range firepower due to omnipresent automatic weapons for them and not as many ppsh as there should be.
Also, like several Axis squads, they shoot in a kind of goofy way, as if their guns were bullet hoses without recoil. Meanwhile, ppsh seem to fire in urst |
The core issue here isnt the kubel its self, its usf unit structure. you notice no has a issue with the kubel when playing as soviets, as there are plenty of options to counter the kubel. USF T1 needs more than just riflemen. Maybe add a scout jeep like coh or move the m20 and put a higher price tag like 35-45 fuel.
Any ways I just think that just being able to build rifles is fucking stupid while your opponent can build a rang of AT, support and Infantry units and this is the core problem in my a pinion
i'm pretty sure soviets have issues with it aswell. It forces them to go m3, and even then it's rng based. Conscripts on the other hand have less dps than rifles so it's harder to kill this damn thing given how fast it is.
Even AT units often miss it. Seeing that thing get missed by several su76 or su85 shots in a row while stationnary is unfuriating, when m3 get hit almost all the time |
Kubels actually suppress rifles efficiently even in green cover, 7/10 this tends to happen whenever I play. It gets ridiculous at times. And attempting to flank a Kubel with 2 rifle squads is also a challenge considering it can quickly move over to suppress the second rifle squad coming at it.
it happens with other mg aswell doesn't it ? green cover rarely saves you from suppression, often one guy just gets out and get everyone pinned, or the squad still get pinned with everyone in cover. This doesn't seem to happen as much with Axis squads due to smaller size ? |
ISU is probably too good, but Axis just have so much nasty stuff atm, if you nerf it without a serious balance adjustment, you're going to just make the game even more axis-sided.
With Kubels being retardedly good, conscripts being underwhelming, and stuff like the assault gren, flame HT and stug E buff (the damn thing just seems to kill 2-3 men with almost every shot), soviets kind of have to abuse stuff like clown car and ISU imo. |
So you're telling me you wouldn't be able to circle strafe this?: https://www.youtube.com/watch?v=xo1_Iw9tdY8#t=40
I mean if there were Volks with chrecks and Raketenwerfers, I get that your T-34 got killed, but on its own its turret speed is waaaaaay to slow to keep up with a circle strafing T-34.
this video is quite old, 26 june, hasn't there been patches changing its speed ? plus it might have been because of veterancy, and also, the kt is this video was turning in the opposite direction, therefore making the turret turning much slower. |
T3s do move faster than the KT turret rotation, also for those arguing that it is covered by AT guns and you can't circle; that is the point of combined arms. Counter their AT guns with mortars and infantry, you have combined arms as well, use them!
see i'm not too sure about that, sometimes i've been able to do it, if the 34 is vetted, but on other occasions the turrets keep up with the t34. Maybe it's an effect of KT vet ? or there is something wrong slowing down t34 or speeding the turret.
As for countering their atguns the way you said, the problem is that okw infantry tend to be superior to soviet infantry, has shrecks, etc, so even with only 2 volks, the circle strafing is far from a guaranteed success. And you're unlikely to decrew raketen before it gets 1 shot off. |
wat
and yes, it IS slow as hell.
unless there was some bugs, in my experience, it's enough if you don't ram it 1 meter away from t34. I've attempted circle strafes fairly close and the turret managed to keep up and land 1-2 shots. + KT will be accompanied with shreck volks and raketen, so t34 won't be circle strafing very long.
And also, no, it is fast enough to get out of trouble , be it atguns arc of fire or an arty strike. And don't forget spearhead or whatever it's called.
Sure if it's caught alone with its pants down it is unlikely to escape, but that goes for any tank. |
I am not saying the KT has no utility; far from it. At its pricetag and given the tech requirements it should. But in my experience most people greatly exaggerate its strength. Bang for the buck wise it is fairly mediocre if you ask me, certainly behind other heavy tanks such as the Tiger/IS2 and especially the ISU. Not to mention that we are firmly in the realm of theorycrafting here anyways since a straight tech for KT in 1v1 or 2v2 usually amounts to outright suicide as any competent opponent will see whats coming (or rather not coming) and just swamp you with medium armor.
the thing is that it is deadly and resilient enough to say a while in a fight if well managed, and consistently kill infantry and damage tanks, giving it vet somewhat fast, though this is a problem with all axis-soviet tanks.
You also have to consider that KT don't bleed, atguns do, and su85 are clumsy as hell.
I genuinely think most of the time the tiger and kt significantly outperform IS2. I'm not sure about the stats but i've consistently been forced to retreat my IS2 after a few shot exchanges with kt or tigers, with my IS2 penetrating way less often than kt.
Because KT faces inferior At weapons and has great durability and damage, he can, if well managed, make incursions and bleed a significant amount of mp or outright kill an atun before retreating. |
I don't understand for the life of me why people have problems dealing with the KT, especially in 2v2. It has very strong frontal armour and lots of hp, but is slow as fuck, has 40 range, sloooow turret rotation. This dictates two approaches: Either, standoff: Contain/Plink at it with ISUs, Su85/Jackson, ideally supported by At guns. This is the safe bet and will greatly reduce the impact of the KT, especially since as long as your micro is up to scratch it will never even get a shot off at its tormentors.
Or make a play for it with medium tanks. Mark target/ T34/85 or multiple Easy 8s/Shermans all do the trick well. Of course this has the potential to spectacularly misfire. Careful recon is your friend, and dont commit unless you are behind and have to make something happen, vp wise.
The ordinary Tiger is a much more cost-effective, higher utility vehicle in my opinion.
it ain't slow as fuck, sure it's slower than most tanks but it's hardly a snail, and get an ability to go faster with vet. Or rather there isn't that much of a speed disparity between allied and axis tanks, despite the fact that allies are supposed to be more mobile? KT has great armor and a great gun, i've seen in one shot a full health cons squad, and regularly waste 5 men with one shot, finishing the last with the mgs as it retreats.
the turret rotation is also hardly that slow. unless your t34 have vet 3 they're hardly guaranteed to be able to circle strafe it, plus doesn't it get additionnal turret rotation speed with vet ?
That's also forgetting the support KT will have. and unlike soviet AT, it won't have any trouble penetrating vehicles that have less hp
neither SU85 nor soviet atguns will reliably penetrate the KT, heck the su85 regularly fails to pen panthers.
That's also forgetting the problem of dealing with OKW infantry without T3
t34/85 and E8 are doctrinal, it's much harder with regular t34 and su85 and atguns. |