What do you think about moving that ability from "cancer fortifications" to "royal artillery". RA doctrine is most shamely poor docrine in game right now, it doesn't really makes UK's arty work more effective, as it should do. And Relic putted only good artillery-ability not in Royal Arty but in already OP doctrine. Logic?
Maybe, little nerfed version of "Counterbattery" would make RA little better, little more attractive and make UK's style more supportive with that, don't you think so? im sure ppl with counter barrage isn't winning every game.. its easy to counter but like u said maybe it will be a wise move to switch counter barrage with sexton or valentine
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and on some real shii I don't even care about the nerf...allies been going through same shii since beginning...ima smash regardless.. adapt all day play harder. n keep nerfing us fk it |
Panther still needs a ton of support or it will get overwhelmed by ~3 t-34's
this is very true to, a noob running in with a panther will get owned by 3 t76s.and he wil be very stupid to go up against 3 t76 by itself. bring a shrek squad and atgun n all t76 die... always back up with the panther in first place... front armor and better deflect from long rng....noobs man trying to justify stuff |
So, because all discussion is going here (not in my thread ,but it was the first). I will join you and ask moders to close and delete my thread.
Now about patch:
1. Nerf M1910 - Ok, it is to powerfull and used as mainline infantry. If you want to make mainline infantry viable - buff it or rebalance. Maxim nerf is only the half of solution.
2. I am still don't understand, why Relic don't do something with appendix of USSR base teching - Tier One. 2.1 M3 is to expensive for light car (you pay 25 fuel for first one and very rarely build more than one).
2.2 Penal can be fully replaced by Conscripts and enginiers.
2.3 Sniper team very fragile and don't get any support weapon, unlike British or German Sniper (No MG, No mortars and no AT gun.
3. T-34 still useless for Tier 4 or still too expensive for spamtank. Unlike M4 or Cromwell it can't kill infantry or tanks effectivly.
4. SU-85 still urealible Tank Destroyer. Too RNG penetration in late game.
5. Still big number of outclassed Doctrines for USSR and Wehrmacht.
6. USA still have expensive T1 and T2. Make them consistent and cheaper maybe. Nerf rifles, but give to USA support weapon earlier.
your very right but nothing will ever be done |
your very right... but nothing will ever be done |
the dive bomb is also OP cuz there is no marker on map so if someone use on a pice of the map where ur not looking its automatic win... ppl don't realize how much of an impact that makes when u cant hear it cuz ur not looking exactly where it is... theres no argument for it really. if there was atleast any kind of warning itll be fine |
on some real shit tho, they need to add flare to stuka dive bomb. if they don't add flare then reduce some of that aoe... cuz its really hard to hear exactly where its at and how to move. and if u move 1 sec to late u lose every damn thing in the area... just add flare with noise. or a beacon on mini map. and stuka truck is kinda ok here but in some instances it does squad wipe often. ppl say it sucks cuz they attack moving infantry... that's playing it wrong, just attack all team weapons, buildings, howies and retreating unit and itll feel like it op |
sov's t2 mortor sometimes waste ur muni after it shoots flare but u don't get vision |
I'm just relaying what I was told from the Dev Team.
np I get u , I do think itll be a cool idea to lvl up your bulletins by using a dup. example
I have a 3%atgun then with every dup add 1% til 5% max at lvl 3? itll make it fun lol |
Just what it says in the title. There is no reason a blob should just be able to walk though a massive mine field like nothing is there.
inb4 l2p indirectfire the minefield
if u seen the mine u would step on it? lol |