so basically everyone who voted yes plays axis only/mostly? lol... one thing to remember about brits is they have no arty at all.... IS arty just suuuuuper bad nothing else to say. and besides not having arty... ppl forget how expensive this artillery cover is and forget how much CP it cost.... they forget u need to pick a doctrine just to have arty, and forgets how much recast time it takes to use again. that's why designate command vehical is useful... and if u want to make your arty recast faster u have to designate a tank which makes it useless. when im axis I laugh when they use it on me cause I make everything get out of the circle... even if I don't know what it is. I laugh when I see a noob not run when a ability circle on the map is issued.... don't wait to see what it is just run away. and while running u can run by a allies tank so the arty cover will friendly fire... man there's way to many noobs out there foreal. and if allies players don't tell how to counter or give advice things are going to get nerfed. |
BeefSurge wrote:
A lot of people have an image of how they want a faction to play, leading to problems. This is why you have people complaining about lack of Soviet bunkers, why T34/76 sucks, why Cons don't scale, Grens don't get normal grenades, Muricans don't get heavy tank, OKW laser weapons and Die Glock Death Bell, etc
I love this lol, wheni was noob this affected my play and I was stubborn to listen to better players lol |
Well, point is, when I see blob after blob in waves I just pick Katy, PzWerfer, stuka, any piece of arty or I just get heavy tank with huge AoE to kite blobs.
But when I face blobs as UKF I'm confused because tiers don't offer me any hard counters against huge blobs. Even doctrinal choices are not that good.
bro sry to say it but brits don't got shit for blobs... all u can really do is use mg to pinn the blob or play/micro hard as hell and pick units of with ur vehicals or ur own blob.. avre is good but if u don't go that commander try to use command tank with ur army spread out good in front of it. or field officer to match there units power. oh yea and u can try smoking the blob with comet then smash carefully cuz shreks will kill it in one burst if they got enough usually do. ending answer play hard asf. |
this thing is way to damn expensive to be nerfed.. and its a doctrine. if anything buff katy to make it just as powerful as the stuka and pwerfer |
I felt that original KT requirement was a good concept. To field the KT you had to have all 3 trucks up and operational. If you ignored the trucks, you let him have the KT.
Now they can just call it in whether or not you have destroyed the truck. If I destroy a flak hq, my opponent will just say "Welp, better save for the KT now". Depending on the situation, I didn't hurt him at all.
Can we return the requirement to have all 3 trucks up at all times in order to get the KT? I felt that at least encourages me to counter it early.
true never thought about that, but I always felt like if they were gna make this change make the kt have a waaay longer build time |
I think this ability should be a vet ability , while the ability is on for a min or so troops rank up 2x faster, till ability goes away |
mr smith ur a goon bro, ive been talking about this for ever, but ur detail is wicked thx |
it is not too OP i think. But it wipes squads. Like b4 wipes squads but it isn't OP.
squad wipage is the problem.
and how many times worse do u think b4 is compared to a stuka? |
very very devastating unit.... and this unit is op and let me tell u why. its because u cant always hear it especially when ur far. they need to nerf this so opposing fighter can hear it. nerf=make more sound. and I think all would agree |
this thing just need a acc buff... its a damn sniper rifle isn't it? |