this unit is so non meta u see it almost every game and used all the time. and some saying its a liabilty... how can it be? if u see the enemys advance.. for free, passivley, mobile and probably hiding. all game till it dies...and its on sale early game. how can it be a liabilty if u see the enemy and fall back early. him not knowing u see him coming. and not be in much combat only when u see fit
also there is no allies equivalent cant mention flares/tracking/major ect if its not free and passive and mobile
It dies in one shot and an inf unit sneezing at it. Becomes a liability extremely quickly and exchanges one squad for its presence. If it gets into trouble, with its reduced speed with the mode active it's extremely unlikely to be seen again. Eg: A snare off or tank/LV. Sure the ability is a toggle but that's crucial time you don't really have. And you will not get another vet 1 kubel unless your opponent is hopeless.
it takes 2 shots from su85 for your info... and are u saying that this unit is ok the way it is? toggle is crucial time? like its to much micro? just press hot key 1 time really fast. almost like no time at all. if he wants free passive long range vision he will buy again and vet it up carefully..
kubels tracking ability is free. only needs vet and shows units from a tremendous range in fog. u would think that this would make the kubel immobile or move very slowly but it doesnt. its actually really fast still while ability is active. on top of that u van toggle it on and off instantly on and off as much as u want. see every move the enemy makes without him knowing ur watching him. For free. no toggle cooldowns no cost. i feel this ability is very very very ultimate for its cost. passive non stop vision u tell me what u think
SU-85 has 48.9% pen chance frontally at max range. Jackson and Firefly around the same chance. I regularly miss with JT against enemy tanks, esp SU-85. They can shoot you with full accuracy where as you're firing into the FoW hoping to scare them off. Even with a spotter, it's a very common weakness that the JT player is relying on just their JT for AT and maybe one AT gun. Very vulnerable.
wow really? thats horrible. and his percent is wat 100%? crazy thats less then half your shots will pen and sometimes u might not pen 2-5 times or more in a row then you throw in the misses like ground shot ect. maybe if the tank destroyers can pen 57% it might make it balanced i guess or make his target size so tds wont really miss it atleast.
Yeah Panzerwerfer is only like 10 fuel more than the Scott but significantly more useful. The M8 Scott sucks donkey nuts in comparison. I would be willing to pay 150 Fuel if it meant I wasn't forced to use the same commander every game and actually have a useful unit that is barely better than the Whermact Mortar.
the part where u said your willing to pay more..im with u hard. id pay 150f for a scott if it got the right buffs to make it useful for its cost
in team games players are spamming the hell out of sturm tigers...they are soooo great. almost like a precision shot every encounter with your enemy. will reliably destroyer players. B4 is not reliable and is still a rng cannon. sturmtiger is on a whole different level then b4
Yes. You may not know this, but this is a tactical RTS. If you make the enemy AT move you know what? It's not in position anymore! Congrats. You made an opening! If you want the game to play itself, perhaps balloons TD is more your speed. A game where there is no counterplay and your enemy mindlessly plays right into your defense everytime without fail!
In THIS game there is give and take. Counterplay. You do a thing that makes them HAVE to do a thing. Buying a unit that you just set behind sight blockers and bleed the enemy is a badly designed unit. Especially one as slippery as the Scott.
Do you get upset when you have to flank as well? Have to use smoke or off maps? Camo? Any other core elements of the game you feel are too much for you that we can discuss? I personally dislike the way I have to build units and tell them to take cover and cap points, perhaps between that and your issues we can get together and develop a patch that's actually just watching band of brothers. We get the epic visuals without actually having to do the tedious part of playing the game with a whole other player.
lol your hilarious. i wish i could take u more seriously. so USA's scott/arty is made to move a unit for a second, while for expample pwerfer rains death shells all at same time which gives u no time to move. units instant die from pwerfer but usa's arty is just supposed to move u out of possistion for a second. interesting bro. and u talk about hiding behind shot blockers like strumtiger. pwerfer. brummbar. avre. pak43. and all these other units can hide behind them and are way more effective
I think Jadtinger need more and more range !
Give it the possibility to shoot in ennemy base, currently it's ridiculous so go all the way.
How you want to compete with Jackson bounce too many times and Anti gun ( you said Anti gun 75mm USF that you penetration shell to esperate not bounce too)
My suggestion go to the same direction that stupid lastes updates
one thing that bothers me most is your heaviest tank destroyers not able to penetrate these big tanks but they will never miss u or u will never deflect one of thier shots. flanking only real way to deal with them in team games and thats tough to do
Use the barrage against AT guns. The fact that the Scott could outrage AT guns without micro was OP. it takes all of 2clicks to barrage. You can do it. I believe in you!
oh yea great use the barrage. the atgun is moved! wow we made it move!