counter-sniping is not very viable as Soviets have two-man Sniper squads, and against multiple snipers you're very likely to get counter-sniped yourself.
G43s and LMGs can be decently deadly to snipers if you can catch them in the open.
Personally, I'd recommend Osttruppen with Halftrack support to minimise the impact the snipers have on your game, because Osttruppen are cheap (so less Manpower bleed), 6-man squads(can stick around longer without risking a squadwipe) and very quick to reinforce.
Furthermore, this gives you more squads to work with, so you'll be better able to avoid his snipers and cap all around the map. |
Seriously, this thread annoys me now. Blobbing is a tactic. It can be dealt with, but there are elements of it that are broken. It only exsits though with 2 specific units:
- Volk blobs. Easy to deal with infantry/support weapons and maybe 1 medium tank on your side. Dodge some volk grenades. Bring in the tanks once they waste their first volley of panzershrecks on your infantry, then proceed to reverse or run them over depending on the situation. Good cover infantry/support will do the bulk of the work.
- Conscript blob. Literally 0 DPS on the move if your facing infantry/HMG in good cover placement. Actually requires flanking so that is irrelevant.
- Rifle blob. Tricky if they know how to use smoke grenades well but can still be dealt with by well placed HMG and short range DPS squads (flamers/sturm pios) or vehicles to cause pathing issues/roadkill.
- Paratrooper LMG and Obsoldaten are the broken ones that in these blobs that cause the most harm. These units excel even more when they have the rifle/volk meat shields in support. These are the units though that break your whole line though with the sheer damage they do moving forward. They really hurt infantry behind green cover, can decrew HMG head-on and do not let support weapons (ATG especially) even move back/retreat.
I think the fact I get shit scared of not the KT, but the Obersoldaten squad just behind sums up my fear when versing them with infantry/support weapons. Likewise, with paratrooper LMG squads I just always get an ostwind instead of a P4 because I know that way I can always and quickly reliably focus and force their retreat in a blob immediately.
I'd like to see Relic just change the strength of Para LMG and Obersoldaten LMG first. Then see how the blobs perform after that. If adjustments have to be made to Volks/Rifle after that then do so, but I seriously doubt it...
@Sneaking. Yeah MLG video had to take a halt because of my exam. Same reason why I havn't streamed the past few days much.
I approve of this, however I still feel that Allies, for the most part, have the better and harder-to-counter anti-blobbing measures.
As for the whole double Standards discussion, I'd say the point is valid to a degree, but a lot of the mentioned weapons such as the ISU, Stuka or Demo Charge are perfectly capable of wiping single squads too, no blobbing required. |
Thanks RMMLz... seriously, who goes Brummbär? That thing is terrible.
Sturmtiger I'll count, but it can baited. |
Yes, we need a WTFPWNEVERYTHING call-in. It's the only way we can deal whatever enemy throws at us :GG:
Sounds like great balance.
![:megusta: :megusta:](/images/Smileys/megusta.gif) |
Romeo, what do you want?
The Ambulance is the best Support unit in the game, allowing you to do forward reinforcements and free-of-charge simultaneous AoE healing, at Tier 0, for a laughable 10 fuel.
It needs to have some disadvantages. |
They could make AOE suppression like 3x bigger to make it basically impossible to frontally assault an MG but I honestly think blobbing is not that big of a deal. All factions have tools to deal with it.
I feel that the Allies have the better anti-blobbing measures - Demos, satchel charges, ISU, Sherman..
Axis can do decently with S-mines, bundled nades, Infiltration nades and such, but are much less likely to get those FUKs.
(gib Goliath pls!) |
The replay doesn't show up for me, unfortunately. Do you have any newer ones? |
A few weeks ago soviets only had a marginal greater win ratio in 1v1s only. My statement still stands about Axis being favored heavily in 2v2's, 3v3's, and 4v4's.
Allies, according to these statistics, won 50.2% of the 2v2 matches. Does not compute how that's supposed to be a massive Axis Advantage.
If anything, the problem I see with 2v2 is that OKW is so much better than Ostheer. Still, compared to 3v3 or 4v4 it's all pretty close. |
So, overall, 1v1 is fairly balanced. Good. That's a start.
The next steps should be to fix the remaining issues with game variety and enjoyability, such as:
- Map Balance: most if not all the maps favor either Axis or Allies due to their varying competences at long- and short-range combat.
- Call-in Meta: reduces strategic options and invalidates many commanders, especially for the Soviets and Ostheer. |
Yeah, AoE with the new cover system needs to be looked at (and not only for ISU).
True, this is an issue with the new cover system however, and affects all AoE weapons, including mortars and tank shells.
I think they have two options here: either revise the squad AI again to make them clump up less, or do a balance pass on every AoE weapon in the game.
The latter would probably be a lot more work, but would also allow for some changes to units that might need them- such as the Panzerwerfer, LeFH18, ML-20, B-4 or SU-76. |