the axis apologists
Because clearly, people can't just disagree with your opinion, ooh nooooo.
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Given how Rocket Strafe is basically the same thing with extra splash damage, this thread seems awfully biased. |
*sob* my poor, poor Ostheer. |
Hmm, mortars seem like a good possibility, especially in combination with the officer.
Also, I was wondering if G43s might be any good? |
Yep, I prefer playing 1v1.
In terms of style, I prefer infantry play over vehicles, as my micro with infantry seems to be better.
I also try to incorporate flanking and ambush tactics into my games more, but it isn't always easy.
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So, what can you recommend in terms of faction, tech paths and commanders? |
Oh and the commander they come in is turd (unless you want to decimate blobs). 
Decimating blobs should be everyone's goal in life! Plus, I find the barrage from the I&R Pathfinders really good. |
Hey, thanks a lot guys, that does help me indeed!
Of course, it's easier read than done, but I guess I'll just need to get some practice, at least for the "unit attention" part.
Creating tech paths in advance sounds like a very good idea, and matches the advice I got elsewhere (basically, to not think about strategy during the match).
The problem for me is the vast amount of possible strategies and Commanders in COH 2.
What complicates this further is that I haven't fully decided what faction I want to focus on for now - it'll likely end up being either USF (I like the strong infantry and excellent logistical capabilities) or Ostheer (for having a very versatile lineup of units and commander abilities) though. |
So I just noticed in a custom match that the Paratroopers you get from the Airdropped Combat Group, unlike their Airborne brothers, can not plant the timed democharges, but can instead lay the M7 Light AT mines..
Are there any other differences between them? |
"I&R patchfinders"? huh. do they come with nerfhammers? |