problem is that you are basically telling people that counter to CAS commander is playing well. and selling it like it is CAS specific counterplay while it is just pure logical play in almost every single game
Well if 'Playing well' Is the counter, Then its good balance, Its nether too easy to pull off nor too easy to counter. Were as doing FHQ is the opposite problem very easy to pull off and very difficult to stop without good coordinated play from 4 players.
Btw my allied ranking is higher then my axis ranking currently and i play all 4 on a regular basis.
So i feel like calling me factionally partisan is a little unfair.
And B-4 potentially 1 shotting a JT was bullshit.
That kind of damage made CAS necessary. Allies have plenty of late game options
With their doctrines, I personally like medium swarms, But have used IS-2 and ISU to great effect as well.
when did i say "adjusted"? i am not the OP.
So you don't have a problem with it?
The most legitimate argument ive seen is 'It comes too fast from the edge of the map'
So if anything were to be done id say add 1s to the flight time so it gives the allied player more time to move.