I don't understand Peter's desire to just standardize everything per cost, with a huge emphasis on stats./
Where do you have this as fact of Peter's position?
And, whats wrong with standardizing efficiency as a factor of cost?
Whats wrong with a huge emphasis on stats?
Personally I think both of these are excellent design principles.
. I'm talking about making units perform similarly per cost and per number of squad members, and you're talking about 'identical' units. That's unfair, and not what I said nor meant. I chose my words carefully.
Whats wrong with units performing similarly per cost and and as including number of squad members?
Isnt it entirely reasonable and rational, that units perform according to their cost?
Isnt it entirely rational and reasonable that the number of squad members should be considered in that?
I didnt say "identical" units anywhere. Even once. I also chose my words carefully
Incidentally, if you want proof of this apparently invalid slippery slope argument, look at the aforementioned examples; IS-2 / Tiger and T-34 / Panzer IV. There may even be others I've forgotten about. That said, there have been some very positive balance changes, such as making Penals affordable and therefore usable.
It is a slippery slope argument, and in addition, not what the Devs requested feedback on either. You posit that if Sov Support Team durability is reduced, then it will eventually result in Maxim mirroring MG42. I dont see the connection, at all. Maxim has stats unique to it, primarily in the de/setup time. Changing the stated problem of Sov Support Team durability is extraneous and separate to that. One does not logically follow from the other. Maxim, as a weapon, does exactly the same with 1man, 4man or 6man.
You then countermand your own example right afterwards, by recoginising that one necessary change to one element of a given unit(s), does not automatically lead to a "mirroring", in the following sentence. As you point out, one change in balance does not always automatically result in another change, and another, and another, that "along a slippery slope" leads to a mirror solution. Have some faith in the Devs
We all want asymmetric factions, and it certainly is a hard balance challenge, but a worthwhile one. Even as 4man (or reduced hp 6man, or 4man+armor, or 4man - the incoming smallarms modifier), a Maxim is still very different from an MG42.
I think I understand why. You seem to be under the impression that Sov Support Teams are UNDERPERFORMING as an actual onfield weapon. Whereas, that is not the case at all, and concretely, not what the Devs are asking for feedback on.
Sov Support Team performance, as related to the actual weapon, is fine.
Devs are asking for feedback on the excess durability factor of the crew size (not on the weapon).
Dev also states that they are considering possible changes to the weapon itself, IF those are necessary as a result of reduced durability.
Do you understand?
Primary problem: Sov Support Teams are too durable. (NOT that Sov Support Weapons are underperforming).
Secondary problem: IF Sov Support Team durability, as above, was corrected one way or another, then would that possibly necessitate a Support Weapon buff.
You seem to have misunderstood what they are asking.
They are asking how to fix Sov Support Team durability, first.
And then state they are also open to possible Support Weapon buffs, if necessary, depending on the solution to the above.
Your post carried two primary arguments:
1) That you dont understand why (as you perceive it), Peter is from your perception trying to "standardize everything per cost".
I dont know why you say this, because A) what makes you think that is Peter's purpose B) Whats wrong with standardizing performance to cost?
2) The slippery slope argument, that apparently, illogically, a reduction in Sov Support Team durability will invariably lead to it becoming the same as its mirror, as was the case in the examples you posted. Which is fallacious to begin with, because neither the IS-2 / Tiger and T-34 / Panzer IV are actual mirrors of each other, AT ALL.
Im sure you will agree, that neither of your two primary points above, actually answers what the Devs asked of us.
Neither is a workable or actual solution to what they asked for feedback on.
My recommendation, instead of the above approach, is focus on what they are actually asking for.
With all due sincerity and respect to you, I understand WHY you reacted as you did, and dont blame you for it.
Feedback is feedback, and though I, as a pedantic argumetative bastard, poke holes in it, I do not for one second believe that your actual intent was not good and you too also want a better game, as you see it.
But I do also think you missed the actual point of the feedback request, a bit.
Sov Support Team durability is a problem. Devs want feedback on how best fo fix it, possibly including Support Weapon buffs if necessary.
Its really no more, or less, than that, on this specific point.What do you think of my analysis here?
http://www.coh2.org/topic/20942/action-items-balance-feedback-required/post/188243
I would welcome your perspective, as I tried my best to explore 4 possible options, some of which I hadnt read before, or thought of before, and hence would love a second opinion on.