Panzerwerfer is underrated, its problem is its late appearance thx to german uber expensive T4, leading to absence.
I agree entirely.
Hence the hearkening to the fact it did infact use to be T3 (and how even then, T4 was still an expensive rarity).
Iirc Ostwind was substituted from T4 to T3, in exchange for the Panzerwerfer.
Was an interesting issue at the time, as both perform such a crucial function for Ost.
Ultimately, I think the need of AA was what prompted the change, despite a lacking in Ost indirect fire options.
Mortar HT managed somewhat to carry the slack, but also limited meta options for Ost. |
Marco: Yeah, a degree of historical accuracy was something that occured to me too after posting that.
Unfortunately, as is often the case, balance and practicality needs to go ahead of histoeical accuracy. Summa sumarrum, this is primarily a game, not a histoeical re-eanctment.
This is already demonstrated by the range at which Katyushas fire in this game, which is in and of itself, unrealistic, so the argument for historical accuracy on Katyushas fell already on that single initial point.
Perhaps then reduce the AoE of each rocket? |
Skinless: As I said, you really should re-read and comprehend Relics initial post.
First you try to suggest changing the games systems completely to a different games ones, without actually understanding why this game has this system or how it works.
Then you want to argue about things which are not explicitly or implicity stated in OP relics request for feedback.
I honestly dont know what you think you are achieving with this, especially considering how hostile you are being about it. |
well it isnt working this way, so yeh there has to be a change. .
Its not "working that way" because this is a completely different game, with a completely different design principle.
how do you want to buff conscripts against okw without making them OP vs ostheer or render okw useless vs USF?..
I think you should re-read OP Relics initial post. |
Another note on support teams - please have a look at the packup and retreat, it's just too long and too ineffective. .
Which units, specifically, are you referring to? |
Skinless:
Let me rephrase.
It would be possible to implement such a system, but it would require a core redesign of the game to include so called "target tables", which where universally considered a bad thing and deliberately not implemented in CoH2.
So no, I am not "fucking kidding you".
CoH2 has a different system of "rock scissor paper" than the one you are referring to, and deliberately so.
We can theorize on hypothetical system changing alterations all we want, but it is more constructive and practical to look for solutions in the existing system, rather than put solutions beyond reach pending a complete game system overhaul.
I recommend you learn about how CoH2 stats and mechanics work, before arguing from a completely different games basis. |
Id say reduce the amount of rockets in a Katyusha barrage a bit, and increase a bit the time between rocket impacts on a Stuka.
For Katyusha, that reduces significantly the chance of a random hit, and on Stuka it would reduce retreat wipe potential (as demonstrated by VonIvan, and which has a heritage of precedence and problems from DoW2. Specifically the IG LGs offmap artillery crawl) and some more leeway to respond and move out of the linear AoE train.
As to Panzerwerfer, well, Ost T4 has been overpriced and univerally recognised as such, since forever. Didnt Panzerwerfer use to be T3? |
is it possible to make certain units more vulnerable to a certain weapon profile? speaking of the Mosin Nagant dealing more damage against volks and sturmpios than they do to other units
It is not possible.
And even if it was, it would result in an enormous mess of unit specific stats which invariably would lead to all kinds of exploitation and balance problems.
And making Maxim a more "defensive" weapon is a bit besides the point, because it already survives better than an MG4, so it is infact already a better defensive weapon in that sense (as well as its obvious offensive potential).
See what I mean?
And just to remind people, the Relic request for feedback involves ALL Sov support teams, on the issue of durability, not just Maxim, as seems to be the only feedback point for many posters. |
Panzerwerfer, you say?
Whats that?
Never seen or heard! |
As to fuel related to infantry/support purchases, I see no reason why some future Commanders couldnt be built around this.
Would be quite a challenge to design, but I think its perfectly possible in regards to Commanders with an ability bar that sits ontop of conventional faction balance and game mechanics.
I dont think any faction, as they are now, should rely on fuel for infantry/support on a vanilla basis though. But a dedicated and designed Commander, why not. |