On that point we should understand only 1 important thing - that person is fat-fat axis-troll. Or it is George Bush himself, cos only he could say such stupid thing, like: "They have same throwing animation", and "they are same" about molotovs and OKW flame grenades.
One thing you should understand is that you're arguing semantics. Molotovs and Incendiary are essentially the same except Molotovs are cheaper in the long run, and works like an investment if you will.
Let's compare them actually. For 100 MP and 15 petrol, you get access to to 15 munition incendiary grenades which forces support weapon teams and other infantry to relocate, or lose a significant portion of their health or die.
Oberkommando Der West however pays around 30 munitions to throw a single incendiary grenade. Contrary to some people's belief, munitions aren't actually plentiful and you need to be smart when using munitions.
Volks can throw molotovs/incendiary grenades but at a large cost, since if you do decide to spend all your munitions on using molotovs, then you won't have enough for panzershreks to deal with light vehicles.
I'd personally want to take molotovs over incendiary grenades simply because you only have to invest 100 MP and 15 petrol, to get cheap anti-garrison/support team grenades.
When everything's said and done, they're both the same excluding the name. Molotovs are thus cheaper and better than incendiary grenades, but fanboys will argue otherwise and claim that molotovs are useless
Seriously, play more in CoH and less watch ESL... If you think that flamenade and molotovs are same, then you play in some another game.
Molotovs+At nades together cost 300 MP + 40 fuel. More than OKW T1 and 10 fuel lesser than OKW T2, just for to compare. And they don't worth it at all. Free flamegrenades are more effective, free panzerfasusts are more effective (look at stats, bigger damage, bigger penetration).
Only an average player would say AT grenades and molotovs aren't worth it. In fact, everything you say can be discredited because of that statement. At high level play, AT grenades are definitely worth it and molotovs are situational but potent if used right.
Your last 2 points are blatant lies and proves that you know nothing about Axis units. If we exclude the names, the incendiary grenades Volks get and the molotovs Conscripts get are exactly the same. They even have the same throwing animation so there's no doubt they're the same thing, yet you insist on the incendiary grenades being better.
Panzerfausts are also the exact same as AT grenades, but in your delusions panzerfausts are exceptionally better somehow.
Ability to charge is cool, but it's not so cool, as axis-players thinks. You can stop that charge by only 1 MG burst, which will supress them immideatly and stop any charge. If Ura! Abilty could give them some supression immunity, then yes - it would be cool. Right now it's very questionable ability.
It's a useful ability since the turn rate on the MG42 and MG34 are relatively slow at vet 1. 2-5 seconds of sprint is definitely a situational ability, but it is a good one. The only people who bash that ability are people who can't use it effectively.
Combine with doctrinal upgrades? Lol, why my USSR upgrades suppoused to be doctrinal, while Axis upgrades are not doctrinal? Let's make panzerschrecks for Volks doctrinal too and put them into only 1 pretty useless doctrine and will see how loud Axis will start to cry.
Doctrinal upgrades are situational as they should be, but they are good when used at the right time, and used correctly.
You're mistaken if you think Axis players would "cry" if panzershreks were moved to a doctrine. The only people I see crying are communist faction fanboys.
And you always try to prove your words by ESL games. Bro, stop watching how people play and play yourself. You will find, that game is not such sweet, as they trying to show it on major competitves, like ESL.
The fact that you're trying to dismiss ESL tournament games, which requires great skill to win in order to legitmise your claims that Conscripts are UP is pathetic.
I reference ESL tournament games because they showcase strategies and units that are considered weak or UP, and how to win with them.
I used to play mostly ProKW before because I thought the Wehrmacht had weak units, but then I watched some tourney games where professional players used Wehrmacht and I realised something; the problem wasn't with the faction, but rather myself and that I wasn't playing them correctly and I wasn't playing my best.
You insist on the communist army being weak and UP, or a large portion of their units, yet you don't take the time to improve. You scoff at tournament games because "they don't show the real game", when you should be watching tournament games and learning.
@isoul
Are you denying that the Eastern European countries weren't communist? The USSR fought in WW2 and was communist, so therefor it's factually correct to call the Russians/Eastern Europeans communist since they are communist.
Can you be more specific about this utility you keep mentioning? The only thing unique to cons is merge and the highly-situational tripwire flare. Having a lot of buttons to press in the UI doesn't translate immediately to more utility. Riflemen scale great, have smoke and can access numerous upgrades both doctrinal and non-doc - that's utility. Volks are easily replaced and have access to tools to take on any unit without any side tech needed - that's utility. Late game cons are good for little more than that enabling your maxim spam through merging, and stopping enemy tanks from running rings around your TDs.
I don't necessarily think that cons need a buff and I definitely don't think soviets as a whole are underpowered. I just don't buy the argument that cons don't shouldn't scale because they have 'utility'
AT grenades, molotovs and their charge up ability which allows them to sprint for a short period of time. Granted that you have to unlock some of these abilities, but they're not extravagantly priced. They're also cheaper and have a 6 man squad which increases durability, so if you combine that with AT grenades, molotovs on top of doctrinal upgrades like AT rifles they're actually quite good.
If you watched EU ESL yesterday, you would see that Soviets were the most picked Allied faction(Because they're good, and the units they have are potent) and Conscripts who are supposedly UP or weak were used in each of those matches.
As Katitof would say, the problem isn't necessarily the faction, but rather between the chair and keyboard
If anyone is looking improve their Rus gameplay, watch any of the EU ESL cups. You have Conscripts, t-34's, KV2's and a lot of supposedly UP units making an appearance and winning.
Dude, again, you're a virgin talking sex.
You barely left placement with soviets and you think you know stuff?
I've played my fair share of the Communist faction, unlike you who have no games under your belt according to your playercard.
Alright, lets do it another way:
No other way around this boyo, just admit your were objectively wrong.
If soviets are so fine and everything, why you struggle to have 40% W/L ratio?
RNG. I won most of my Soviet games but unfortunately rng was against me.
Ohh right, because you don't play the faction and when you do, you suck hard, which disqualifies you BE DEFAULT from any kind of statement that would be either "objective" or "based on facts".
Unlike you, I've actually played the faction
You're also so self deluded that you don't even see what I type, I didn't said said soviets are weak in this thread, not even once. Some units are, the units you claim to be fine and refuse to prove it. Apparently high level streamers and other players also refuse to show these "fine" units in action as maxim spam and doctrinal armor is all that is used, you use anything else, you've lose, which the ESL you try to back yourself with just yesterday showed at best that you're clueless lunatic who have no idea what he talks about.
Now now Katitof, we know you consider the whole Soviet faction to be UP, so what I said is correct.
You say that high level streamers/tourney players refuse to show UP units? Why were Conscripts used in every EU ESL match yesterday? According to you, they're UP but I actually watched the ESL's and I can confirm that they're a potent unit.
Conscripts are a very potent mainline infantry and can be considered better than Volks due to their sheer utility. ESL vindicated my judgement and I shall remain adamant that Conscripts aren't UP/weak, but instead good infantry.
So how about this, you stay away from the thread(or any balance thread), until you actually will have more then 50% wins with every faction you want to talk about in the mode you play the most and no, placement games do not count.
How about you stay away from balance threads until you've played a match of coh2
Please, make sure you are skilled enough to talk about balance first and in the mean time, let the grown ups talk.
Yes, I think it's time for you to let people who actually play the game discuss balance
Admit it Katitof, you have no ground to stand on. Everything you've said has been objectively false, and i'm not surprised because no one has seen you play CoH2. How can you discuss balance if you refuse to show your playercard, let alone play the game?
While you and a few other delusional individuals are calling the Communist faction weak/UP, they were the most picked Allied faction during the recent ESL, and won the most matches.
The problem with the Rus faction isn't the faction itself, but rather between the keyboard and chair
Less damage, worse scaling, no stock weapon upgrades, if you go for doctrinal ones, you can't upgrade them on enemy territory, if you think AT nades side upgrade are in any way, shape or form better then then no side cost tech shrecks, then you're more deluded then Trump and ISIS put together.
You obviously don;'t play the Rus faction if you think AT grenades are worse than Panzershreks. AT grenades more often than not cause engine damage; a panzershrek deals pure damage but doesn't deal engine damage. Any player worth their metal will take engine damage over pure damage.
You also seem to forget that volks also have molotovs, with longer range, much faster throw and no side tech.
Volks have incendiary grenades, not molotovs. Conscripts are better than Volks simply because they have utility. Their charge ability which enables them to sprint is also very potent, which allows them to force MG teams to retreat or re position.
OKW have even more of these elite infantry and some of it is even stock.
ProKW has very few elite units, and only one of them being stock which is locked behind 2 tiers.
There is nothing cons do that volks wouldn't do better and you're still insisting on volks being better.
You're getting confused. You're the only one here who's insisting that Volks are better than Conscripts. I'm telling you that Conscripts are better than Volks not because they don't scale better, but because of their sheer utility role. You're someone who wants both the best utility and the best combat performance, which doesn't help balance.
That is some zealous level of self delusion there, you might need a specialists help.
No need. If you actually played some CoH2, you would agree with me. There's a reason why the Rus faction has been a dominant force in the competitive scene.
Show us replays of your play, where you use T34/76 right.
No further argument.
Show me a replay of you using t34's and I can tell you where you went wrong. The burden of proof is on you.
Show us, we'll believe you.
If you're unable to produce one, then stop with that verbal diarrhea about soviet armor being good.
Lights are good, T4 is not, you're forced for doctrinal armor every-single-game.
Watch ESL games or actually play the Rus faction at a high level(Rank 1-100) and you'll see that the Rus faction is very potent. ESL has also provided replays of the Rus faction winning countless times, so you can see how professional CoH2 players win with the Rus faction(Without doctrines too)
Numerical advantage is pure bullshit.
Numerical superiority is a fact.
You can't outnumber infantry that costs just as much, you can't outnumber tanks that have comparable menpower and pop costs.
In your mind, everything on the Axis side costs as much or less than the units in the Rus faction.
Also, your games against hard AI in 4v4 doesn't count, so produce a better argument, because what you say is not even close to what is actually happening in game.
Implying I've ever played a 4v4, let alone vs AI. I have more than 2000 hours in CoH1 and was a top 10 ranked 2v2 British player. I also held top 10 for ProKW in 2v2 ranked shortly after it released. My credentials speaks for itself and i'm more than qualified and unlike you, I actually know what's happening in-game.
You hide your playercard, yet you question other people's skills and accuse them of not knowing what's happening in-game. The dosage of irony is quite lethal there, Katitof.
Must be why all the doctrines are viable.
They are.
Oh wait, they are not, if you're not using specific 2-3 doctrines with very specific call-ins, you're playing on backfoot pretty much every single time unless you play vs players who are warrioring zealously only one side, have no slightest clue on how to play or counter another and therefore have no slightest experience with allies, like this for example:
You accuse me of playing zealously for one side, yet my playercard says I've played USF and the communists.
You're so deluded about the faction, because you've never played it.
You have no clue about the economy, about the micro, about how the engagements are going, because you've never played it.
I'm knowledgeable about the Rus faction because I've both played them and played against them countless times.
Unless you'll actually PLAY the faction, you have no saying in any thread regarding the factions problems, so if you want to discuss factions problems, be sure its axis as that is the only side you have even moderate comprehension of.
My playercard says I've played the communist faction, so my claims about the Rus Army are valid.
Cheap + effctive infantry? Which is that infantry? Conscripts are worst infantry in game - ridiculosly slow rate of fire, low accuracy and poor survivability + they equiped with 2 worst grenades in game, which you also should pay for to get. But yes, cheap. And normal infantrly, like Guards or Storms are not cheap at all, more than that also are doctrinal.
Conscripts are still better than Volks, all the while being relatively cheap and good utility. You have AT grenades to stop over extended vehicles and molotovs to clear buildings. On top of Conscripts, you have a lot of other viable infantry like Guards.
I'll take Conscripts over Volks any day.
Excellent support weapons. Ok, Maxim sux, mortar is ok, ZiS (look at stats) is worse, than PaK-40 as AT gun. Really excellent support.
Sure, Maxim is bad
Maxim spam has won NA ESL countless times now, so it's objectively wrong to say that the Maxim is a bad support weapon. The ZIS is also a potent AT gun which is the important part, since the ZIS is strong enough to stop most vehicles from blindly rushing towards it from a distance.
If you want to talk about UP AT guns, look no further than the 6 pounder or USF AT gun; the ZIS is very potent when compared to the AT guns I just listed. I'd personally choose a ZIS over a Pak if I had a choice between them.
Cheap tanks, maintaing you armour superiortiy? Yea, "superiour" T-34-76 really dominate on battlefield, while Panthers runing away and cry, true. And even King and Jagd Tigers can't stop those monsters and their "superiority". SU-76 is only good soviet tank in stock, but it's also support gun, not main battle.
Russian armour is good and the only reason why you don't find them good is because you aren't using them right. Russian armour isn't meant to trade in a slugging match(If you really want to though, the IS2 or ISU allows the possibility), but rather to support your main force, flanks and etc.
You also have numerical superiority which is important in 1v1's where map presence is important. I've never played a game against the Rus faction where I've had more tanks than them; every Rus player I've squared off against always had armour superiority.
Good call-ins? Yea, they are good, that's true. But is it ok, that USSR should survive only by call-ins, while all other faction have normal units in stock and can play even without doctrines? I guess no. And yea - JT is still better "call-in" than ISU or IS-2.
So, russian faction is absolutely not "fine".
The faction can survive without call ins, you just aren't playing them correctly. Try 1v1's and experience how powerful they are. You don't even need to play 1v1's, look at ESL tournament games where the Rus faction is the most picked and won the most games.
Russian faction is fine and is probably the 2nd strongest Allied faction after USF. You have cheap but effective infantry, excellent support weapons, cheap tanks so that you can maintain armour superiority, and finally good call-ins.
I've played as and against the Russian faction a lot of times, and I always take the match seriously since it's a very potent faction.
Russians need to be nerfed before they get buffed.
Well, since they already added Sturmtigers (only 18 were produced), I don't see any problem in adding soviet T-34-100, even if that was prototype.
Lol, "Shwerer Gustav" (Railway arty) wasn't hardly inflicted in real combats in real war on eastern and specially western front, but they added it too. So, rare and effective units are able for axis, but nothing same for allies, pls!
Yeah, there were limited Storm Tigers, but they were built and saw action in WW2. Your suggestion for adding the T-34-100 is ridiculous since a prototype wasn't even built. It was an idea that was thrown out there, but never made it into production.