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Thread: Relic, please adjust Vet gain on the Stuka zu Fuss.15 Nov 2014, 08:30 AM
totally agree.. never, ever unlocked napalm barrage on stuka in automatch, and I even use Stuka countdown reduction bulletin.. like it isn't even there. In: COH2 Balance |
Thread: Heavies vs mediums - unfair and stagnating the meta14 Nov 2014, 17:58 PM
Bro, why all the hate? Hate ? You're pretty sensitive for a doctor my complaint is that you are irrationally biased Against the heavy tanks which are imo 'conditio sine qua non' for a WWII rts, and you pretentiously tried to make your whine sound "scientific", while it actually made no sense at all. I asked about the nick, 'cause I used the same one in my CoD2 playin' days, long time ago - and since I was playing exclusively on one specific Bosnian server, I thought you might have stolen it Čengele FTW In: COH2 Gameplay |
Thread: Heavies vs mediums - unfair and stagnating the meta13 Nov 2014, 14:50 PM
Oh it's a forum post now ? With all your numbers blazing and "calculative" approach you certainly did your best (I suspect) to make it appear as "scientific" as possible, since your logic was obviously to camouflage your subjective and biased way of thinking about the (dis)balance of a game with this quasi mathematical charade. 1. obvious and irrelevant 2. medium tanks have their role and place within the timing and the game itself. I've seen far more games literally decided by the successful deployment of Pz4's, E8's and T34 groups than I've seen these so called magical turnarounds when all of the fuel is injected into one heavy unit with the "all or nothing" strategy in mind. Just for the record, I'm not talking about the super late game beyond the 1h mark - where fuel is abundant, all rules fade and mostly chaos reigns. 3. one shock squad or a rifle miniblob will send that At gun and shreck blobs back to base in no time.. and so on, and so on.. 4. "hotly contested VP" guarded by the sole heavy tank !?? Yeah maybe if the allied player have lost 90% of his units and is contemplating surrender ... ever used Jacksons, SU-85's, or Thunderbolts to force the Tiger to "unpark" itself ? Or nevermind the range based counters, ever tried flanking with those 3 hypothetical mediums, and by flanking I don't mean rushing headlessly into the FOW, but rather tactical (should there be any other?) flanking maneuver which includes scouting actions and preemptive arty strikes on the AT's and such.. 5. and 6. part obvious, part irrelevant, part untrue. I'm not sure if you've ever even had the pleasure to try to 'outmicro' three or even two of those "marginally" faster allied mediums with the Tiger, or god forbid something even slower.. ? If you went head on without support, and found yourself rushed on with more than two mediums you just might try to blitz reverse and hope to forget about the whole thing. In half of these scenarios you might lose the engine, get stuck with the medium behind your back and two others melting your health bar from the flanks.. Even if you manage to kill one or two of the mediums before the third or the arty finish u off, allied player will consider that a small victory and a huge morale boost, especially if the opponent is fuel starved. Ceterum censeo your simpleton math went wrong the moment you tried to thoughtlessly augment your argument with it. And as of my misplaced try at satire and your obvious displaced ability to comprehend that I was making fun of your overzealously quantiplaced usage of the word "considerably" I am left considerably perplexed one other thing, can you share some light on how you came up with your forum nickname if it's no secret ? In: COH2 Gameplay |
Thread: Heavies vs mediums - unfair and stagnating the meta13 Nov 2014, 11:40 AM
your math is completely superficial by not including the number of other factors that actually make the balance, and therefore faulty, relative and in ultima linea biased. just a raw example: did you even think about how to take into account that your 3 hypothetical mediums 'are' or 'should be' in the fight from the considerable earlier timepoint, and all the theoretical DPS and vet they should've dealt and gained by the time the hypothetical heavy hits the field ? did it cross your mathematical mind that the THREE, fast, early units can be in the three different places at the same time - faster ! ..and theoretically and strategically utilize their role against EVERYTHING else that's in the game besides the "heavy" in terms of DPS, area denial, support, breakthrough and map control - far more effectively than one slow heavy unit - that's basically a steamroller and a scarecrow for allied spam of mediums ?
Simply wrong. As I've mentioned medium armor comes earlier and gains vet CONSIDERABLY faster which completely negates your funny little theory, not to mention that in case you didn't notice COH2 engine allows you to select multiple of units AT ONCE
your "calculation" should be considerably regarded as mathematical dilettantism.
Honestly you really didn't have to bother.. also I honestly hope I wont have to deal with the anguish of wading through your 3. post In: COH2 Gameplay |
Thread: New vehicle skins?5 Nov 2014, 20:33 PM
I already encountered ppl in possession of the Ardennes skins some time ago.. I want OKW skins for sale, as I don't plan playin' that much since the performance got crippled by the latest patch ... In: Lobby |
Thread: Good work! Relic3 Nov 2014, 18:43 PM
-1 cause they have broken optimization so when I play in for example bf3 or alien isolation or metro redux, in coh2 I need reduce all options to minimum (thanks god, except resolution) if I want to play so yeah. Thanks Relic for destroying my favourite game Now we just need some actual game optimization and it'll be great. Exactly. Things weren't exactly fairytale before the patch, but after, my perf. have fallen by a 25% at least ... are everybody here playing the game on lowest settings that the broken optimization pisses off only the few spoiled brats with Hi-End PC's that don't work as the Hi-End PC's should !?? Not a representation of the "Good work" by my standards. In: Lobby |
Thread: Walking Stuka3 Nov 2014, 18:36 PM
Why does this thing have double health in comparison to Katy/Panzerwerfer? because it's an armored halftrack, and not some skinny truck as the Russian equivalent ! In: COH2 Balance |
Thread: Walking Stuka3 Nov 2014, 18:34 PM
Stuka is fine. I must think very deeply if I'm to build one. Rarely is the frontline so thick that some kamikaze T34 can't pull through and kill it, which pretty much nukes the faith of that OKW player in particular. The cooldown is so long that often I find myself in trilemma what to barrage with it. In the end I lose precious time of micro, or I don't even use it (as much as I should) to justify the fuel invested. Not to mention that every now and then it really misses everything it's supposed certain to destroy, so.. In: COH2 Balance |
Thread: what the hell is that noise? 2 Nov 2014, 02:26 AM
Happens to me too, I'm afraid this could be potentially really traumatic for the player and the hardware ... In my experience, this happens when there is some kind of intense (sound) action, and you suddenly move camera away (in my case with the click elsewhere on the minimap) I'm pretty sure I've never heared it while my camera was static, or I was just scrolling lightly.. In: COH2 Bugs |
Thread: Open Beta first impressions22 Oct 2014, 19:30 PM
Not necessarily true in practice. For a while there I thought there was some kind of bug between the two, then I discarded it as a bad luck streak. For a dozen times I've attacked IS2's with KT's frontally and was forced to back up since IS penetrated more consistently than my KT. I even once wished I could post the replay where.. after the game (I went on with 'continue playing') I approached the static IS2 which was positioned sideways to my KT.. so KT was level 2, IS was level 0. KT fired obviously first, since IS had to make a whole turn of the turret. Take also into account that the KT has a faster reload time. First 5 shots bounced off the (almost) back side of the IS, while first 4 of IS penetrated my KT. It was quite bizzare and ridiculous. After my KT went to 1/6 of a Health I backed up, since I couldn't bear to watch KT get bitchslapped by a ass showing IS2. So as Braciszek said, IS2 really IS SURPRISINGLY effective against the KT. Definitely much more than the stats suggest. In: COH2 Balance |
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