an assault gren helps with flanking and short range firepower, very useful against an army with predominantly rifle infantry units.
I use Obers in every game as OKW. They are good as are they are.
Simply dont run out of cover into enemy blob.
my main beef with the assgrens is that for a 4 man squad they're too risky to any kind of flank/approach/rush in whatever since they very easily lose two men in the process of gettin into position to do what they're supposed to. After that with only 2 STG's they can't really do anything that would matter anyhow, or if u're left with two Shreck guys u better run back to base if you want to save that 120 muni investment, since I've seen so many lucky T34 shots that wiped the two
shreck guys desperately runing after the Tank tryin' to launch. Assgrens right now work only within blobs and when you have a momentum and enemy on the run/defense, and in that phase of the game details don't matter much. What's the point of adding two Shrecks to a unit that is suppose to excel at medium/close range ? Makes no sense at all.. you lose two valuable STG's and end up a mixed bag of AT crap that gets two shotted by any tank. If the Grens would have the ability to get one Shreck per squad, along with the rifles and lmg, that would be a well rounded unit. But 2 STG's with two Shrecks is totally contra productive.
Regarding the Obers - same thing, 4 man squad. You lose the first one you may as well start to hold the finger over the retreat button. And when they do get out, you're mostly in that phase of the game where you should be on the contra offensive and tryin' to get back all that territory that you got pushed out in the early and mid game. And while on the move, it's not all roses and green cover.. While as a defensive unit camping in the green cover raping oncoming infantry, yeah I guess they do work.
|
I agree, Obersoldaten for such an expensive and elite squad that comes into a game when all enemy infantry has a few ranks already - drop too easily. For a 4 man squad with such long and expensive re:enforcement time I'd rather spam Assault pios with their STG's and Volks who suck in the beginning, but rank like crazy and push away tanks also. You actually cant afford to lose them (obers) and when the second man drops, and that can be in seconds due the Allied spamming tendencies - u have to retreat, then all over again. Assault Grens I wont even bother to comment, since they've become an expensive cannon fodder for allied infantry and only a minor distraction for allied vehicles. Don't u just love when u blow all that manpower in Assgrens squad and then pour additional 120 ammo, and along comes T34 and blows 3 out of four these guys in one shot lol ... |
+5 |
Disclaimer: This thread is going to talk about 2v2
I have been played a lot of 2v2 arranged team recently of double Soviet and mixed Axis after patched. All I could conclude, the game is deadly broken now. There is no fun playing as Axis unless you love watching your whole army getting themselves blown in dust by untouchable supreme mobile artillery, and there is no fun playing as Allies because you know you gonna win at 10 mins mark whatsoever.
So everyone should know the AOE of Walking Stuka is a line of creeping barrage, anything out of this thin line would be unharmed. Therefore, unless the Allies squad or support weapon is clumped up so tightly or they didn't remember to repair their weapon, or they garrison something in a building, Stuka CANNOT squad wipe. While playing as Soviet, I don't even give a shit to Stuka because while I hear that sound, I can just my most important units an inch forward or backward, they would be unharmed.
As point of view while playing OKW, my Stuka primary targets are garrisonable buildings, advancing blob and USF forward retreat point. Firing at those target can make sure it kills something, but still seldom squad wipe unless it is a big blob. The cooldown is so long you really need to think before you launch. But when facing the Katyusha, IT IS A BIG DISASTER.
Back to talking about experience of playing Soviet, you can mess around by spamming some usual maxim T2 units or have some fun wiping lone squad with flamer M3, then around 10 mins mark, unless you are totally outplayed, losing all fuel and VPs, Allies have won because of the Kat. This can be achieved even earlier with Lend Lease or Windustry.
Here is the receipt:
(1) Spend 80% of munis into mines, MINE ALL DA ROADS
(2) Prepare a Zis, or a AT nade equipped Cons, or Star Wars tractor beam Guards, overwatching THE MOST unlikely route
(3) Get T4 and Katyusha, one or two, the rain of death ASAP
(4) Fire at every German you spotted
You don't need to care, are they blobing or what, or a fog of war blocking your sight, just click a screen size red circle of death there, there would be more than 90% casualty even they retreat instantly after the first rocket is landed. The AOE is so large you can even squad wipe the biggest German squad Panzerfusilier. It will be even more disastrous while you click on the OKW medic truck, there would be very likely someone (even the Ostheer troops) chilling around the truck waiting for healing, they can't even repair the truck because another volley can wipe that Sturmpio up. 2-3 volley (mostly 2) can knock out the truck. The Katyusha vet so easily and the cooldown is so low, you don't even need to think before you click the rain of death.
2 Katyusha can win the war alone.
When there is German advance, click on it.
When there is German retreat, click on it.
When there is a German truck, click on it.
When there is a German cache, click on it.
When there is German stealing VP, click on it.
When there is a German occupied house, click on it.
When there is German S-mine, click on it.
When there is an Ostheer base, click on it.
When there is German repairing their panzers, click on it.
When there is nothing more to shoot, never-mind, click on it.
Yeah, you just need clicks to win the game, even more easier than A-move blob, GG wp Relic.
thumbs up, just wanted to repost it once again. |
crap, I just posted the same bug, just from the perspective of the KT |
When u purchase Turret MG and the Tank commander at the same time, or one of them first and before it's built the other to, (not sure in which order) u get both, the gunner and the commander and they (models) overlap in the same cupola spot, and they both "work". I mean, the whole idea that u have to sacrifice the gunner for the sake of commander is contra productive to the appeal of the ability itself and makes the whole doctrine very much less interesting to me personaly. Why not let the commander peak out from his usual (second opening) spot when his abilities are used, just like it was in the vCoH and the BK mod. In this state, with bugged and broken HE shells and mights Pz4's that "elite" doc is useful as %$#! on a stick. Thank you. |
this is a sad thing to think about, i think we will never see a m26 on coh 2 ;\ , when the fucking ober have like 3 heavy tanks and is coming the tiger for ober...
All of you guys are bein' funny at least, not to say naive ;D
They have a 5 or so year business plan with this game; of course we'll eventually see Pershings, Jumbo's and I'm also positive - later on Jagdpanthers and some Königstiger Ace that will counter those lil' RC tanks perfectly fine.
As someone mentioned that M26 backed by a two Jacksons would be unstoppable ?!? Right..
Pershing when becomes available WILL be expensive, and I can imagine it in the long matches with 2 vs 2 and above players.. now imagine if you will - that "unstoppable force" attacked by a few vetted infantry squads with multiple schrecks backed by a KT, which is alas backed by a Jagdtiger, with puppchens scattered around to cover any open flanks. That sort of US hammer of might would be back in the base licking wounds or be scrap metal for OKW to scavenge in seconds.
The bigger issue is the mid and early game exploits that such grandiose long slugfest matches as of now make the extreme rarity. |
Indeed "Elite" sounds like some sort of prank after you actually tried it on the field.
I was so disappointed when I realized that by getting commander I have to relinquish the MG, which is my instant upgrade upon callin' on KT.
any battlegroup is nice in theory, so is the Pz4's I guess.. but when will you ever have to extra 200 fuel lyin' around with OKW ?
and HE rounds ?!? they must be bugged no?! First time I activated that ability I almost pissed myself ! It looked like someone left my KT's turret cover open over the rainy night and all my munitions got soaked till complete uselessness lol ;X one word "duds" |
I usually get a freeze or sync error after the game ends and I click "continue playing", then after a 3-4 min. it resumes at fast forward or it stays frozen indefinitely. |
... Except one is more expensive, with a viciously longer cool down, and with one volley instead of four?
Where do you get these comparisons?
Even if you ignore all those glaringly valid points, you still have the fact that neither Allie faction is based on setting up a forward operation. So if you get wrecked by a stuka you're just blobbing. If a katyusha fires on an OKW deployed truck, it's gone in 2 (incredibly short) cooldowns and everything around it is too, rendering null any attempts to save it.
Excellently put. Katy as of now, renders more or less vetted infantry useless.. since in a 3 vs 3 and 4 vs 4, there are always at least wee three or four of them playing Stalin's favorite music all over the map - constantly. If you don't hit retreat when the first salvo lands, you can pretty much kiss your vetted squads goodbye. While Stuka without the proper recon is relatively problematic, cooldown is so long that you find yourself always calculating "to launch or not to launch", and presents the actual menace - only to stationary support units, units in buildings and a reckless blob. I'm not even going to go into what a 100 fuel for a glass piece of arty means to a OKW player in the phase of the game where it can actually mean something. Also, many times I've lost stuka's due the headless Sherman or T34 martyr, and while loosing such a unit pushes OKW player to the verge of surrender, the allied one just orders another tank. |